godot/misc/dist
Ignacio Roldán Etchevery c9047de455 C#+iOS: Fix simulator builds
Replaced obsolete preprocessor check for simulator/device in C code.
Architecture can no longer be used to determine this with Apple Silicon.
The new code uses `TARGET_OS_SIMULATOR` from `TargetConditionals.h`.

We have some mono libs which can only be used in devide builds.
We were adding them as static libs. Previously it was only causing
warnings because missing arch for the simulator, but now this
is treated as an error.

To fix this we turn them into xcframeworks with dummy static libs
for the simulator and the actual ones for devices.
2021-06-02 01:34:00 +02:00
..
docker
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html Fix typos with codespell 2021-05-20 12:56:56 +02:00
ios_xcode Add separate simulator flag for iOS build, change main library to xcframework. 2021-06-02 01:09:03 +02:00
iphone-mono-libs C#+iOS: Fix simulator builds 2021-06-02 01:34:00 +02:00
linux Improve the MIME source file 2021-02-25 15:14:32 +01:00
osx Dist: Add macOS entitlements files for editor code signing 2021-05-21 13:41:27 +02:00
osx_template.app/Contents OSX: Clarify min version requirement (10.12) in Info.plist 2021-04-27 09:54:27 +02:00
osx_tools.app/Contents OSX: Clarify min version requirement (10.12) in Info.plist 2021-04-27 09:54:27 +02:00
shell
uwp_template
windows Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00