godot/editor/export
Rémi Verschelde a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
..
editor_export_platform_pc.cpp Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_platform.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_plugin.cpp Merge pull request #72572 from Daylily-Zeleen/daylily-zeleen/override_export_end_in_Cpp 2024-01-04 16:38:15 +01:00
editor_export_plugin.h Merge pull request #72572 from Daylily-Zeleen/daylily-zeleen/override_export_end_in_Cpp 2024-01-04 16:38:15 +01:00
editor_export_preset.cpp GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00
editor_export_preset.h GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
editor_export_shared_object.h
editor_export.cpp GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
editor_export.h Fix export options of scripted EditorExportPlugins 2023-07-04 15:39:23 +02:00
export_template_manager.cpp Use indeterminate progressbars for downloads (export templates & assets) 2024-02-08 11:08:11 -03:00
export_template_manager.h
project_export.cpp GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
project_export.h GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00
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