godot/thirdparty/rvo2/rvo2_3d/RVOSimulator3d.h
2023-06-13 21:13:21 -03:00

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/*
* RVOSimulator3d.h
* RVO2-3D Library
*
* SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <https://gamma.cs.unc.edu/RVO2/>
*/
#ifndef RVO3D_RVO_SIMULATOR_H_
#define RVO3D_RVO_SIMULATOR_H_
/**
* @file RVOSimulator3d.h
* @brief Contains the RVOSimulator3D class.
*/
#include <cstddef>
#include <limits>
#include <vector>
#include "Vector3.h"
namespace RVO3D {
class Agent3D;
class KdTree3D;
class Plane;
/**
* @brief Error value. A value equal to the largest unsigned integer, which is
* returned in case of an error by functions in RVO::RVOSimulator.
*/
const std::size_t RVO3D_ERROR = std::numeric_limits<std::size_t>::max();
/**
* @brief Defines the simulation. The main class of the library that contains
* all simulation functionality.
*/
class RVOSimulator3D {
public:
/**
* @brief Constructs a simulator instance.
*/
RVOSimulator3D();
/**
* @brief Constructs a simulator instance and sets the default properties
* for any new agent that is added.
* @param[in] timeStep The time step of the simulation. Must be positive.
* @param[in] neighborDist The default maximum distance (center point to
* center point) to other agents a new agent takes
* into account in the navigation. The larger this
* number, the longer the running time of the
* simulation. If the number is too low, the
* simulation will not be safe. Must be non-negative.
* @param[in] maxNeighbors The default maximum number of other agents a new
* agent takes into account in the navigation. The
* larger this number, the longer the running time of
* the simulation. If the number is too low, the
* simulation will not be safe.
* @param[in] timeHorizon The default minimum amount of time for which a new
* agent's velocities that are computed by the
* simulation are safe with respect to other agents.
* The larger this number, the sooner an agent will
* respond to the presence of other agents, but the
* less freedom the agent has in choosing its
* velocities. Must be positive.
* @param[in] radius The default radius of a new agent. Must be
* non-negative.
* @param[in] maxSpeed The default maximum speed of a new agent. Must be
* non-negative.
* @param[in] velocity The default initial three-dimensional linear
* velocity of a new agent (optional).
*/
RVOSimulator3D(float timeStep, float neighborDist, std::size_t maxNeighbors,
float timeHorizon, float radius, float maxSpeed,
const Vector3 &velocity = Vector3());
/**
* @brief Destroys this simulator instance.
*/
~RVOSimulator3D();
/**
* @brief Adds a new agent with default properties to the simulation.
* @param[in] position The three-dimensional starting position of this agent.
* @return The number of the agent or RVO::RVO3D_ERROR when the agent
* defaults have not been set.
*/
std::size_t addAgent(const Vector3 &position);
/**
* @brief Adds a new agent to the simulation.
* @param[in] position The three-dimensional starting position of this
* agent.
* @param[in] neighborDist The maximum distance (center point to center
* point) to other agents this agent takes into
* account in the navigation. The larger this number,
* the longer the running time of the simulation. If
* the number is too low, the simulation will not be
* safe. Must be non-negative.
* @param[in] maxNeighbors The maximum number of other agents this agent takes
* into account in the navigation. The larger this
* number, the longer the running time of the
* simulation. If the number is too low, the
* simulation will not be safe.
* @param[in] timeHorizon The minimum amount of time for which this agent's
* velocities that are computed by the simulation are
* safe with respect to other agents. The larger this
* number, the sooner this agent will respond to the
* presence of other agents, but the less freedom this
* agent has in choosing its velocities. Must be
* positive.
* @param[in] radius The radius of this agent. Must be non-negative.
* @param[in] maxSpeed The maximum speed of this agent. Must be
* non-negative.
* @param[in] velocity The initial three-dimensional linear velocity of
* this agent (optional).
* @return The number of the agent.
*/
std::size_t addAgent(const Vector3 &position, float neighborDist,
std::size_t maxNeighbors, float timeHorizon,
float radius, float maxSpeed,
const Vector3 &velocity = Vector3());
/**
* @brief Lets the simulator perform a simulation step and updates the
* three-dimensional position and three-dimensional velocity of each
* agent.
*/
void doStep();
/**
* @brief Returns the specified agent neighbor of the specified agent.
* @param[in] agentNo The number of the agent whose agent neighbor is to
* be retrieved.
* @param[in] neighborNo The number of the agent neighbor to be retrieved.
* @return The number of the neighboring agent.
*/
std::size_t getAgentAgentNeighbor(std::size_t agentNo,
std::size_t neighborNo) const;
/**
* @brief Returns the maximum neighbor count of a specified agent.
* @param[in] agentNo The number of the agent whose maximum neighbor count is
* to be retrieved.
* @return The present maximum neighbor count of the agent.
*/
std::size_t getAgentMaxNeighbors(std::size_t agentNo) const;
/**
* @brief Returns the maximum speed of a specified agent.
* @param[in] agentNo The number of the agent whose maximum speed is to be
* retrieved.
* @return The present maximum speed of the agent.
*/
float getAgentMaxSpeed(std::size_t agentNo) const;
/**
* @brief Returns the maximum neighbor distance of a specified agent.
* @param[in] agentNo The number of the agent whose maximum neighbor distance
* is to be retrieved.
* @return The present maximum neighbor distance of the agent.
*/
float getAgentNeighborDist(std::size_t agentNo) const;
/**
* @brief Returns the count of agent neighbors taken into account to
* compute the current velocity for the specified agent.
* @param[in] agentNo The number of the agent whose count of agent neighbors
* is to be retrieved.
* @return The count of agent neighbors taken into account to compute the
* current velocity for the specified agent.
*/
std::size_t getAgentNumAgentNeighbors(std::size_t agentNo) const;
/**
* @brief Returns the count of ORCA constraints used to compute the
* current velocity for the specified agent.
* @param[in] agentNo The number of the agent whose count of ORCA constraints
* i to be retrieved.
* @return The count of ORCA constraints used to compute the current
* velocity for the specified agent.
*/
std::size_t getAgentNumORCAPlanes(std::size_t agentNo) const;
/**
* @brief Returns the specified ORCA constraint of the specified agent.
* @param[in] agentNo The number of the agent whose ORCA constraint is to be
* retrieved.
* @param[in] planeNo The number of the ORCA constraint to be retrieved.
* @return A plane representing the specified ORCA constraint.
* @note The halfspace to which the normal of the plane points is the
* region of permissible velocities with respect to the specified
* ORCA constraint.
*/
const Plane &getAgentORCAPlane(std::size_t agentNo,
std::size_t planeNo) const;
/**
* @brief Returns the three-dimensional position of a specified agent.
* @param[in] agentNo The number of the agent whose three-dimensional position
* is to be retrieved.
* @return The present three-dimensional position of the (center of the)
* agent.
*/
const Vector3 &getAgentPosition(std::size_t agentNo) const;
/**
* @brief Returns the three-dimensional preferred velocity of a specified
* agent.
* @param[in] agentNo The number of the agent whose three-dimensional
* preferred velocity is to be retrieved.
* @return The present three-dimensional preferred velocity of the agent.
*/
const Vector3 &getAgentPrefVelocity(std::size_t agentNo) const;
/**
* @brief Returns the radius of a specified agent.
* @param[in] agentNo The number of the agent whose radius is to be retrieved.
* @return The present radius of the agent.
*/
float getAgentRadius(std::size_t agentNo) const;
/**
* @brief Returns the time horizon of a specified agent.
* @param[in] agentNo The number of the agent whose time horizon is to be
* retrieved.
* @return The present time horizon of the agent.
*/
float getAgentTimeHorizon(std::size_t agentNo) const;
/**
* @brief Returns the three-dimensional linear velocity of a specified
* agent.
* @param[in] agentNo The number of the agent whose three-dimensional linear
* velocity is to be retrieved.
* @return The present three-dimensional linear velocity of the agent.
*/
const Vector3 &getAgentVelocity(std::size_t agentNo) const;
/**
* @brief Returns the global time of the simulation.
* @return The present global time of the simulation (zero initially).
*/
float getGlobalTime() const { return globalTime_; }
/**
* @brief Returns the count of agents in the simulation.
* @return The count of agents in the simulation.
*/
std::size_t getNumAgents() const { return agents_.size(); }
/**
* @brief Returns the time step of the simulation.
* @return The present time step of the simulation.
*/
float getTimeStep() const { return timeStep_; }
/**
* @brief Removes an agent from the simulation.
* @param[in] agentNo The number of the agent that is to be removed.
* @note After the removal of the agent, the agent that previously had
* number getNumAgents() - 1 will now have number agentNo.
*/
void removeAgent(std::size_t agentNo);
/**
* @brief Sets the default properties for any new agent that is added.
* @param[in] neighborDist The default maximum distance (center point to
* center point) to other agents a new agent takes
* into account in the navigation. The larger this
* number, the longer he running time of the
* simulation. If the number is too low, the
* simulation will not be safe. Must be non-negative.
* @param[in] maxNeighbors The default maximum number of other agents a new
* agent takes into account in the navigation. The
* larger this number, the longer the running time of
* the simulation. If the number is too low, the
* simulation will not be safe.
* @param[in] timeHorizon The default minimum amount of time for which a new
* agent's velocities that are computed by the
* simulation are safe with respect to other agents.
* The larger this number, the sooner an agent will
* respond to the presence of other agents, but the
* less freedom the agent has in choosing its
* velocities. Must be positive.
* @param[in] radius The default radius of a new agent. Must be
* non-negative.
* @param[in] maxSpeed The default maximum speed of a new agent. Must be
* non-negative.
* @param[in] velocity The default initial three-dimensional linear
* velocity of a new agent (optional).
*/
void setAgentDefaults(float neighborDist, std::size_t maxNeighbors,
float timeHorizon, float radius, float maxSpeed,
const Vector3 &velocity = Vector3());
/**
* @brief Sets the maximum neighbor count of a specified agent.
* @param[in] agentNo The number of the agent whose maximum neighbor
* count is to be modified.
* @param[in] maxNeighbors The replacement maximum neighbor count.
*/
void setAgentMaxNeighbors(std::size_t agentNo, std::size_t maxNeighbors);
/**
* @brief Sets the maximum speed of a specified agent.
* @param[in] agentNo The number of the agent whose maximum speed is to be
* modified.
* @param[in] maxSpeed The replacement maximum speed. Must be non-negative.
*/
void setAgentMaxSpeed(std::size_t agentNo, float maxSpeed);
/**
* @brief Sets the maximum neighbor distance of a specified agent.
* @param[in] agentNo The number of the agent whose maximum neighbor
* distance is to be modified.
* @param[in] neighborDist The replacement maximum neighbor distance. Must be
* non-negative.
*/
void setAgentNeighborDist(std::size_t agentNo, float neighborDist);
/**
* @brief Sets the three-dimensional position of a specified agent.
* @param[in] agentNo The number of the agent whose three-dimensional
* position is to be modified.
* @param[in] position The replacement of the three-dimensional position.
*/
void setAgentPosition(std::size_t agentNo, const Vector3 &position);
/**
* @brief Sets the three-dimensional preferred velocity of a specified
* agent.
* @param[in] agentNo The number of the agent whose three-dimensional
* preferred velocity is to be modified.
* @param[in] prefVelocity The replacement of the three-dimensional preferred
* velocity.
*/
void setAgentPrefVelocity(std::size_t agentNo, const Vector3 &prefVelocity);
/**
* @brief Sets the radius of a specified agent.
* @param[in] agentNo The number of the agent whose radius is to be modified.
* @param[in] radius The replacement radius. Must be non-negative.
*/
void setAgentRadius(std::size_t agentNo, float radius);
/**
* @brief Sets the time horizon of a specified agent with respect to other
* agents.
* @param[in] agentNo The number of the agent whose time horizon is to be
* modified.
* @param[in] timeHorizon The replacement time horizon with respect to other
* agents. Must be positive.
*/
void setAgentTimeHorizon(std::size_t agentNo, float timeHorizon);
/**
* @brief Sets the three-dimensional linear velocity of a specified agent.
* @param[in] agentNo The number of the agent whose three-dimensional linear
* velocity is to be modified.
* @param[in] velocity The replacement three-dimensional linear velocity.
*/
void setAgentVelocity(std::size_t agentNo, const Vector3 &velocity);
/**
* @brief Sets the time step of the simulation.
* @param[in] timeStep The time step of the simulation. Must be positive.
*/
void setTimeStep(float timeStep) { timeStep_ = timeStep; }
public:
/* Not implemented. */
RVOSimulator3D(const RVOSimulator3D &other);
/* Not implemented. */
RVOSimulator3D &operator=(const RVOSimulator3D &other);
Agent3D *defaultAgent_;
KdTree3D *kdTree_;
float globalTime_;
float timeStep_;
std::vector<Agent3D *> agents_;
friend class Agent3D;
friend class KdTree3D;
};
} /* namespace RVO3D */
#endif /* RVO3D_RVO_SIMULATOR_H_ */