godot/modules/gdscript/tests/scripts/analyzer/warnings/unsafe_cast.gd

25 lines
603 B
GDScript

# We don't want to execute it because of errors, just analyze.
func no_exec_test():
var weak_int = 1
print(weak_int as Variant) # No warning.
print(weak_int as int)
print(weak_int as Node)
var weak_node = Node.new()
print(weak_node as Variant) # No warning.
print(weak_node as int)
print(weak_node as Node)
var weak_variant = null
print(weak_variant as Variant) # No warning.
print(weak_variant as int)
print(weak_variant as Node)
var hard_variant: Variant = null
print(hard_variant as Variant) # No warning.
print(hard_variant as int)
print(hard_variant as Node)
func test():
pass