godot/tests/scene
Ricardo Buring 7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
..
test_animation.h Set animation step from importers. Increase default step from 10 to 30 FPS. 2024-04-19 03:02:20 -07:00
test_arraymesh.h
test_audio_stream_wav.h [Tests] Make `[Audio]` tag consistent with other test environment tags 2024-09-04 15:14:49 +02:00
test_bit_map.h
test_button.h Created button test for is_hovered() method. 2024-07-26 00:05:46 -04:00
test_camera_2d.h
test_camera_3d.h
test_code_edit.h Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
test_color_picker.h
test_control.h
test_curve.h
test_curve_2d.h [Tests] Expand tests for `Curve2D/3D` 2024-05-12 18:13:39 +02:00
test_curve_3d.h [Tests] Expand tests for `Curve2D/3D` 2024-05-12 18:13:39 +02:00
test_gradient.h
test_gradient_texture.h
test_graph_node.h Fix compilation failure in test_graph_node.h with disable_exceptions=false 2024-07-27 15:00:58 +02:00
test_height_map_shape_3d.h Add unit tests for HeightMapShape3D 2024-09-06 09:54:48 +02:00
test_image_texture.h
test_image_texture_3d.h Add unit test cases for ImageTexture3D 2024-06-12 10:32:09 +02:00
test_instance_placeholder.h [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
test_navigation_agent_2d.h
test_navigation_agent_3d.h
test_navigation_obstacle_2d.h
test_navigation_obstacle_3d.h
test_navigation_region_2d.h Update NavigationRegion test rid function 2024-04-16 11:49:23 +02:00
test_navigation_region_3d.h NavigationRegion test suppress warning 2024-04-24 11:32:45 +02:00
test_node.h [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
test_node_2d.h add unit tests for Node2D helper methods 2024-08-05 22:10:19 +05:30
test_option_button.h Add tests for OptionButton 2024-07-18 19:37:01 +01:00
test_packed_scene.h
test_parallax_2d.h Add unit tests for Parallax2D 2024-09-06 22:34:51 +02:00
test_path_2d.h Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
test_path_3d.h Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
test_path_follow_2d.h Fix PathFollow tests, Add forward vector test to PathFollow3D 2024-07-20 19:09:42 +02:00
test_path_follow_3d.h Do not defer PathFollow3D transform updates 2024-09-10 10:35:48 +02:00
test_primitives.h Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
test_skeleton_3d.h Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
test_sprite_frames.h Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
test_style_box_texture.h StyleBoxTexture unit tests 2024-08-08 11:36:34 -07:00
test_text_edit.h Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
test_theme.h
test_timer.h add timer node tests 2024-05-06 09:39:27 +05:30
test_tree.h [Tree] Fix error when removing child from `Tree` 2024-08-28 12:40:26 +02:00
test_viewport.h Move Godot Physics 2D into a module; add dummy 2D physics server 2024-09-23 17:33:45 +02:00
test_visual_shader.h
test_window.h