godot/scene
Hugo Locurcio 2c174cbc0a
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.

(cherry picked from commit 08128351a5)
2022-02-17 10:41:37 +01:00
..
2d Fix RayCast{,2D}.clear_exceptions clears parent 2022-02-17 10:24:46 +01:00
3d Fix RayCast{,2D}.clear_exceptions clears parent 2022-02-17 10:24:46 +01:00
animation Expose AnimationNodeOneShot::mix_mode as a property 2022-01-25 18:56:36 +01:00
audio Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
debugger Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
gui TextureButton Fix logic for drawing only the focus texture 2022-02-04 00:17:09 +01:00
main use exact match when checking focus next / previous 2022-02-17 10:25:46 +01:00
resources Clamp environment light sky contribution to the [0.0; 1.0] range 2022-02-17 10:41:37 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00