godot/scene
Olivier Bombardier c988deb3b1 Fix has_filter of AnimationNode not being called in scripts 2022-08-21 17:37:59 -04:00
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2d Backport fixes to documentation for paths, curves and navigation servers 2022-08-19 15:52:03 +03:00
3d Fix free(RID) abuse by various classes 2022-08-11 02:31:00 +08:00
animation Fix has_filter of AnimationNode not being called in scripts 2022-08-21 17:37:59 -04:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Tree: Don't draw selection background of individual cells in Row mode 2022-08-09 17:07:53 +08:00
main Merge pull request #48157 from madmiraal/fix-46438-3.x 2022-08-05 22:37:17 +02:00
resources Backport fixes to documentation for paths, curves and navigation servers 2022-08-19 15:52:03 +03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00