2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
57 lines
1.5 KiB
XML
57 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTransition" inherits="AnimationNode" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="get_input_caption" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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<return type="void">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void">
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</return>
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<argument index="0" name="input" type="int">
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</argument>
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<argument index="1" name="caption" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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</member>
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<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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