2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
28 lines
1.5 KiB
XML
28 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionPolygon" inherits="Spatial" version="3.2">
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<brief_description>
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Editor-only class for defining a collision polygon in 3D space.
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</brief_description>
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<description>
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Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
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Length that the resulting collision extends in either direction perpendicular to its polygon.
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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If [code]true[/code], no collision will be produced.
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )">
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Array of vertices which define the polygon.
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[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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