2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
46 lines
1.5 KiB
XML
46 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Listener" inherits="Spatial" version="3.2">
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<brief_description>
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Overrides the location sounds are heard from.
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera].
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[b]Note:[/b] There is no 2D equivalent for this node yet.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_current">
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<return type="void">
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</return>
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<description>
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Disables the listener to use the current camera's listener instead.
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</description>
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</method>
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<method name="get_listener_transform" qualifiers="const">
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<return type="Transform">
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</return>
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<description>
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Returns the listener's global orthonormalized [Transform].
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</description>
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</method>
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<method name="is_current" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise.
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[b]Note:[/b] There may be more than one Listener marked as "current" in the scene tree, but only the one that was made current last will be used.
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</description>
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</method>
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<method name="make_current">
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<return type="void">
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</return>
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<description>
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Enables the listener. This will override the current camera's listener.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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