2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
47 lines
1.9 KiB
XML
47 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
||
<class name="Sky" inherits="Resource" version="3.2">
|
||
<brief_description>
|
||
The base class for [PanoramaSky] and [ProceduralSky].
|
||
</brief_description>
|
||
<description>
|
||
The base class for [PanoramaSky] and [ProceduralSky].
|
||
</description>
|
||
<tutorials>
|
||
</tutorials>
|
||
<methods>
|
||
</methods>
|
||
<members>
|
||
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2">
|
||
The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
|
||
See [enum RadianceSize] constants for values.
|
||
[b]Note:[/b] Some hardware will have trouble with higher radiance sizes, especially [constant RADIANCE_SIZE_512] and above. Only use such high values on high-end hardware.
|
||
</member>
|
||
</members>
|
||
<constants>
|
||
<constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize">
|
||
Radiance texture size is 32×32 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize">
|
||
Radiance texture size is 64×64 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize">
|
||
Radiance texture size is 128×128 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize">
|
||
Radiance texture size is 256×256 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize">
|
||
Radiance texture size is 512×512 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize">
|
||
Radiance texture size is 1024×1024 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize">
|
||
Radiance texture size is 2048×2048 pixels.
|
||
</constant>
|
||
<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
|
||
Represents the size of the [enum RadianceSize] enum.
|
||
</constant>
|
||
</constants>
|
||
</class>
|