2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
84 lines
2.4 KiB
XML
84 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TranslationServer" inherits="Object" version="3.2">
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<brief_description>
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Server that manages all translations.
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</brief_description>
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<description>
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Server that manages all translations. Translations can be set to it and removed from it.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
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<link>https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
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</tutorials>
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<methods>
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<method name="add_translation">
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<return type="void">
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</return>
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<argument index="0" name="translation" type="Translation">
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</argument>
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<description>
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Adds a [Translation] resource.
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</description>
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</method>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clears the server from all translations.
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</description>
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</method>
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<method name="get_loaded_locales" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Returns an Array of all loaded locales of the game.
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</description>
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</method>
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<method name="get_locale" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the current locale of the game.
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</description>
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</method>
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<method name="get_locale_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="locale" type="String">
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</argument>
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<description>
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Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
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</description>
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</method>
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<method name="remove_translation">
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<return type="void">
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</return>
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<argument index="0" name="translation" type="Translation">
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</argument>
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<description>
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Removes the given translation from the server.
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</description>
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</method>
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<method name="set_locale">
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<return type="void">
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</return>
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<argument index="0" name="locale" type="String">
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</argument>
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<description>
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Sets the locale of the game.
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</description>
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</method>
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<method name="translate" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="message" type="String">
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</argument>
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<description>
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Returns the current locale's translation for the given message (key).
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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