godot/tests/core/math
Rémi Verschelde c99a1af0fb Remove unused legacy tests
They haven't been updated for years and still use the old MainLoop
basic framework instead of the new doctest one.

They're of dubious quality and best redone from scratch using the
new framework.
2022-04-07 00:38:44 +02:00
..
test_aabb.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_astar.h Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
test_basis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_color.h Expose Color's to_linear() and to_srgb() to scripting 2022-03-28 12:17:55 +02:00
test_expression.h Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
test_geometry_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_geometry_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
test_random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_rect2.h Core: Move Rect2i to its own rect2i.h header 2022-02-04 14:17:30 +01:00
test_rect2i.h Core: Move Rect2i to its own rect2i.h header 2022-02-04 14:17:30 +01:00
test_vector2.h Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
test_vector2i.h Core: Move Vector2i to its own vector2i.h header 2022-02-04 16:32:21 +01:00
test_vector3.h Fix Slerp C# docs and add test cases for vectors in the same direction 2022-03-12 13:20:55 -06:00
test_vector3i.h Add tests for Vector2/Vector2i/Vector3/Vector3i 2022-01-14 01:59:55 -06:00