godot/thirdparty/zstd/common/debug.h

108 lines
3.7 KiB
C++

/* ******************************************************************
* debug
* Part of FSE library
* Copyright (c) Yann Collet, Facebook, Inc.
*
* You can contact the author at :
* - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
****************************************************************** */
/*
* The purpose of this header is to enable debug functions.
* They regroup assert(), DEBUGLOG() and RAWLOG() for run-time,
* and DEBUG_STATIC_ASSERT() for compile-time.
*
* By default, DEBUGLEVEL==0, which means run-time debug is disabled.
*
* Level 1 enables assert() only.
* Starting level 2, traces can be generated and pushed to stderr.
* The higher the level, the more verbose the traces.
*
* It's possible to dynamically adjust level using variable g_debug_level,
* which is only declared if DEBUGLEVEL>=2,
* and is a global variable, not multi-thread protected (use with care)
*/
#ifndef DEBUG_H_12987983217
#define DEBUG_H_12987983217
#if defined (__cplusplus)
extern "C" {
#endif
/* static assert is triggered at compile time, leaving no runtime artefact.
* static assert only works with compile-time constants.
* Also, this variant can only be used inside a function. */
#define DEBUG_STATIC_ASSERT(c) (void)sizeof(char[(c) ? 1 : -1])
/* DEBUGLEVEL is expected to be defined externally,
* typically through compiler command line.
* Value must be a number. */
#ifndef DEBUGLEVEL
# define DEBUGLEVEL 0
#endif
/* recommended values for DEBUGLEVEL :
* 0 : release mode, no debug, all run-time checks disabled
* 1 : enables assert() only, no display
* 2 : reserved, for currently active debug path
* 3 : events once per object lifetime (CCtx, CDict, etc.)
* 4 : events once per frame
* 5 : events once per block
* 6 : events once per sequence (verbose)
* 7+: events at every position (*very* verbose)
*
* It's generally inconvenient to output traces > 5.
* In which case, it's possible to selectively trigger high verbosity levels
* by modifying g_debug_level.
*/
#if (DEBUGLEVEL>=1)
# define ZSTD_DEPS_NEED_ASSERT
# include "zstd_deps.h"
#else
# ifndef assert /* assert may be already defined, due to prior #include <assert.h> */
# define assert(condition) ((void)0) /* disable assert (default) */
# endif
#endif
#if (DEBUGLEVEL>=2)
# define ZSTD_DEPS_NEED_IO
# include "zstd_deps.h"
extern int g_debuglevel; /* the variable is only declared,
it actually lives in debug.c,
and is shared by the whole process.
It's not thread-safe.
It's useful when enabling very verbose levels
on selective conditions (such as position in src) */
# define RAWLOG(l, ...) { \
if (l<=g_debuglevel) { \
ZSTD_DEBUG_PRINT(__VA_ARGS__); \
} }
# define DEBUGLOG(l, ...) { \
if (l<=g_debuglevel) { \
ZSTD_DEBUG_PRINT(__FILE__ ": " __VA_ARGS__); \
ZSTD_DEBUG_PRINT(" \n"); \
} }
#else
# define RAWLOG(l, ...) {} /* disabled */
# define DEBUGLOG(l, ...) {} /* disabled */
#endif
#if defined (__cplusplus)
}
#endif
#endif /* DEBUG_H_12987983217 */