godot/scene
2024-01-22 20:07:19 +01:00
..
2d Merge pull request #87061 from KoBeWi/shadow_of_the_former_self 2024-01-18 09:34:42 +01:00
3d Merge pull request #87061 from KoBeWi/shadow_of_the_former_self 2024-01-18 09:34:42 +01:00
animation Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max() 2024-01-22 20:07:19 +01:00
main Remove unecessary _set_global_invalid added by mistake 2024-01-18 10:48:23 +01:00
resources Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
theme Merge pull request #86158 from Geometror/ge-connection-rework 2024-01-18 19:26:56 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub