godot/drivers
mookiexl f63b338e0f Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba11)
2016-10-09 17:33:20 +02:00
..
alsa
builtin_openssl2 Fix builtin OpenSSL configuration 2016-07-09 20:13:35 -03:00
builtin_zlib zlib: Update builtin version to upstream 1.2.8 2016-07-23 13:06:54 +02:00
chibi Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
convex_decomp
dds Fix multichar character constant warning 2016-07-18 21:34:50 +02:00
etc1 rg_etc1: Upstream version 1.04 2016-07-23 12:44:40 +02:00
freetype FreeType: Update to upstream version 2.6.5 2016-07-22 23:29:25 +02:00
gl_context
gles2 Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-09 17:33:20 +02:00
jpegd
mpc
nedmalloc
nrex
ogg
openssl Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
opus
png
pnm
pulseaudio
pvr
rtaudio RtAudio: Update to upstream version 4.1.2 2016-07-23 13:25:25 +02:00
speex Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
squish
theora Fixes in Theora SCsub 2016-10-09 17:33:12 +02:00
unix Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
vorbis Vorbis: Don't compile unnecessary encoder files 2016-09-18 23:21:36 +02:00
webp Modified webp source codes for godot 2016-07-08 22:10:25 +09:00
windows
SCsub
register_driver_types.cpp
register_driver_types.h