godot/modules/mono/editor
Ignacio Etcheverry 1509890dbc Mono: Don't compare API hashes on release builds
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match.
2019-09-28 01:07:57 +02:00
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GodotTools Mono: Fix PCK assembly paths when exporting from Windows 2019-09-07 02:19:25 +02:00
bindings_generator.cpp Mono: Don't compare API hashes on release builds 2019-09-28 01:07:57 +02:00
bindings_generator.h Mono: Don't compare API hashes on release builds 2019-09-28 01:07:57 +02:00
csharp_project.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Fix missing method for internal_MonoWindowsInstallRoot 2019-09-07 02:31:01 +02:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
godotsharp_export.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
script_class_parser.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono' 2019-08-09 12:13:21 +02:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00