..
bokeh_dof.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
bokeh_dof.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
copy_effects.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
copy_effects.h
Split raster barrier into vertex and fragment barrier
2023-07-15 12:30:32 +10:00
debug_effects.cpp
Fix shadow debug frustum index buffer size
2023-10-19 13:48:11 -07:00
debug_effects.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr2.cpp
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
fsr2.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
fsr.h
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
luminance.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
luminance.h
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
resolve.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
resolve.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
roughness_limiter.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
roughness_limiter.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
sort_effects.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
sort_effects.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
ss_effects.cpp
Fix buffer updates going to the wrong cmd buffer if barriers were 0
2023-10-21 13:14:38 -03:00
ss_effects.h
Add render buffer support to screen space effects
2023-02-10 10:27:59 +11:00
taa.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
taa.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
tone_mapper.cpp
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
tone_mapper.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
vrs.cpp
Use fullscreen tri instead of quad
2023-08-05 17:09:06 -03:00
vrs.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00