godot/core/input
Pedro J. Estébanez f369ed9223 Allow concurrent buffering and dispatch of input events 2023-05-08 09:15:16 +02:00
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default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt Merge pull request #73200 from 0xafbf/fix-guide-button-win 2023-04-03 15:58:36 +02:00
input.cpp Allow concurrent buffering and dispatch of input events 2023-05-08 09:15:16 +02:00
input.h Merge pull request #64423 from RandomShaper/safe_input_synth 2023-01-31 15:56:43 +01:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp [Web] Detect host OS and use macOS keys on mac hosts. 2023-04-11 10:58:54 +03:00
input_event.h Use physical shortcuts for freelook navigation in the editor 2023-02-21 10:56:14 +01:00
input_map.cpp [macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00