32b43cfeb3
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs.
293 lines
9.3 KiB
C++
293 lines
9.3 KiB
C++
/*************************************************************************/
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/* editor_file_system.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_FILE_SYSTEM_H
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#define EDITOR_FILE_SYSTEM_H
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#include "core/io/dir_access.h"
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#include "core/os/thread.h"
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#include "core/os/thread_safe.h"
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#include "core/templates/safe_refcount.h"
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#include "core/templates/set.h"
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#include "core/templates/thread_work_pool.h"
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#include "scene/main/node.h"
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class FileAccess;
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struct EditorProgressBG;
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class EditorFileSystemDirectory : public Object {
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GDCLASS(EditorFileSystemDirectory, Object);
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String name;
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uint64_t modified_time;
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bool verified; //used for checking changes
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EditorFileSystemDirectory *parent;
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Vector<EditorFileSystemDirectory *> subdirs;
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struct FileInfo {
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String file;
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StringName type;
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ResourceUID::ID uid = ResourceUID::INVALID_ID;
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uint64_t modified_time = 0;
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uint64_t import_modified_time = 0;
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bool import_valid = false;
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String import_group_file;
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Vector<String> deps;
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bool verified = false; //used for checking changes
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String script_class_name;
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String script_class_extends;
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String script_class_icon_path;
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};
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struct FileInfoSort {
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bool operator()(const FileInfo *p_a, const FileInfo *p_b) const {
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return p_a->file < p_b->file;
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}
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};
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void sort_files();
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Vector<FileInfo *> files;
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static void _bind_methods();
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friend class EditorFileSystem;
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public:
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String get_name();
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String get_path() const;
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int get_subdir_count() const;
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EditorFileSystemDirectory *get_subdir(int p_idx);
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int get_file_count() const;
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String get_file(int p_idx) const;
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String get_file_path(int p_idx) const;
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StringName get_file_type(int p_idx) const;
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Vector<String> get_file_deps(int p_idx) const;
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bool get_file_import_is_valid(int p_idx) const;
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uint64_t get_file_modified_time(int p_idx) const;
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String get_file_script_class_name(int p_idx) const; //used for scripts
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String get_file_script_class_extends(int p_idx) const; //used for scripts
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String get_file_script_class_icon_path(int p_idx) const; //used for scripts
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EditorFileSystemDirectory *get_parent();
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int find_file_index(const String &p_file) const;
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int find_dir_index(const String &p_dir) const;
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void force_update();
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EditorFileSystemDirectory();
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~EditorFileSystemDirectory();
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};
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class EditorFileSystem : public Node {
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GDCLASS(EditorFileSystem, Node);
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_THREAD_SAFE_CLASS_
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struct ItemAction {
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enum Action {
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ACTION_NONE,
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ACTION_DIR_ADD,
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ACTION_DIR_REMOVE,
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ACTION_FILE_ADD,
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ACTION_FILE_REMOVE,
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ACTION_FILE_TEST_REIMPORT,
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ACTION_FILE_RELOAD
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};
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Action action = ACTION_NONE;
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EditorFileSystemDirectory *dir = nullptr;
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String file;
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EditorFileSystemDirectory *new_dir = nullptr;
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EditorFileSystemDirectory::FileInfo *new_file = nullptr;
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};
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bool use_threads;
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Thread thread;
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static void _thread_func(void *_userdata);
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EditorFileSystemDirectory *new_filesystem;
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bool abort_scan;
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bool scanning;
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bool importing;
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bool first_scan;
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bool scan_changes_pending;
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float scan_total;
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String filesystem_settings_version_for_import;
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bool revalidate_import_files;
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void _scan_filesystem();
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Set<String> late_update_files;
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void _save_late_updated_files();
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EditorFileSystemDirectory *filesystem;
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static EditorFileSystem *singleton;
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/* Used for reading the filesystem cache file */
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struct FileCache {
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String type;
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ResourceUID::ID uid = ResourceUID::INVALID_ID;
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uint64_t modification_time = 0;
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uint64_t import_modification_time = 0;
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Vector<String> deps;
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bool import_valid = false;
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String import_group_file;
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String script_class_name;
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String script_class_extends;
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String script_class_icon_path;
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};
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HashMap<String, FileCache> file_cache;
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struct ScanProgress {
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float low = 0;
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float hi = 0;
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mutable EditorProgressBG *progress = nullptr;
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void update(int p_current, int p_total) const;
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ScanProgress get_sub(int p_current, int p_total) const;
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};
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void _save_filesystem_cache();
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void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file);
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bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const;
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void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
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void _delete_internal_files(String p_file);
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Set<String> valid_extensions;
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Set<String> import_extensions;
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void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress);
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Thread thread_sources;
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bool scanning_changes;
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bool scanning_changes_done;
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static void _thread_func_sources(void *_userdata);
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List<String> sources_changed;
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List<ItemAction> scan_actions;
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bool _update_scan_actions();
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void _update_extensions();
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void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
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Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
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bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
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bool reimport_on_missing_imported_files;
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Vector<String> _get_dependencies(const String &p_path);
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struct ImportFile {
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String path;
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String importer;
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bool threaded = false;
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int order = 0;
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bool operator<(const ImportFile &p_if) const {
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return order == p_if.order ? (importer < p_if.importer) : (order < p_if.order);
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}
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};
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void _scan_script_classes(EditorFileSystemDirectory *p_dir);
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SafeFlag update_script_classes_queued;
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void _queue_update_script_classes();
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String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const;
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static Error _resource_import(const String &p_path);
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bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
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void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport);
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void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
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Set<String> group_file_cache;
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ThreadWorkPool import_threads;
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struct ImportThreadData {
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const ImportFile *reimport_files;
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int reimport_from;
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int max_index = 0;
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};
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void _reimport_thread(uint32_t p_index, ImportThreadData *p_import_data);
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static ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorFileSystem *get_singleton() { return singleton; }
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EditorFileSystemDirectory *get_filesystem();
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bool is_scanning() const;
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bool is_importing() const { return importing; }
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float get_scanning_progress() const;
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void scan();
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void scan_changes();
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void update_file(const String &p_file);
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EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
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String get_file_type(const String &p_file) const;
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EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const;
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void reimport_files(const Vector<String> &p_files);
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void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params);
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void update_script_classes();
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bool is_group_file(const String &p_path) const;
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void move_group_file(const String &p_path, const String &p_new_path);
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static bool _should_skip_directory(const String &p_path);
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EditorFileSystem();
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~EditorFileSystem();
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};
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#endif // EDITOR_FILE_SYSTEM_H
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