godot/platform/javascript
Raffaele Picca 7e43fb6ad2 Default cursor fix for html5 export 2022-07-01 20:50:04 +02:00
..
api Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
export [HTML5] Add GDNative+Threads build. 2022-06-14 14:09:06 +02:00
js [HTML5] Limit the returned OS cpu count to 2. 2022-05-11 00:26:02 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub [HTML5] Add GDNative+Threads build. 2022-06-14 14:09:06 +02:00
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py refactoring: simplify compiler version check 2022-06-14 22:23:20 +07:00
display_server_javascript.cpp Default cursor fix for html5 export 2022-07-01 20:50:04 +02:00
display_server_javascript.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dom_keys.inc
emscripten_helpers.py [HTML5] Add GDNative+Threads build. 2022-06-14 14:09:06 +02:00
godot_audio.h
godot_js.h
godot_webgl2.h [HTML5] Add "webgl/webgl2.h" as OpenGL include. 2022-05-10 23:56:21 +02:00
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
os_javascript.h Add OS::is_process_running function. 2022-05-03 17:27:17 -07:00
package-lock.json HTML5: Run `npm audit fix` 2022-05-25 14:56:43 +02:00
package.json HTML5: Run `npm audit fix` 2022-05-25 14:56:43 +02:00
platform_config.h [HTML5] Add "webgl/webgl2.h" as OpenGL include. 2022-05-10 23:56:21 +02:00
run_icon.png
serve.json

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.