godot/servers/rendering/renderer_rd/forward_clustered
clayjohn ca23d06a31 Re-implement the PSSM_SPLITS debug option
This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
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render_forward_clustered.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
render_forward_clustered.h Add render buffer support to screen space effects 2023-02-10 10:27:59 +11:00
scene_shader_forward_clustered.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00