godot/platform/uwp/detect.py
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00

209 lines
6.5 KiB
Python

import methods
import os
import sys
def is_active():
return True
def get_name():
return "UWP"
def can_build():
if os.name == "nt":
# building natively on windows!
if os.getenv("VSINSTALLDIR"):
if os.getenv("ANGLE_SRC_PATH") is None:
return False
return True
return False
def get_opts():
return [
("msvc_version", "MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)", None),
]
def get_flags():
return [
("tools", False),
("xaudio2", True),
("builtin_pcre2_with_jit", False),
]
def configure(env):
env.msvc = True
if env["bits"] != "default":
print("Error: bits argument is disabled for MSVC")
print(
"""
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
"""
)
sys.exit()
## Build type
if env["target"] == "release":
env.Append(CCFLAGS=["/O2", "/GL"])
env.Append(CCFLAGS=["/MD"])
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"])
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["/O2", "/Zi"])
env.Append(CCFLAGS=["/MD"])
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
env.Append(CCFLAGS=["/MDd"])
env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_MEMORY_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])
## Compiler configuration
env["ENV"] = os.environ
vc_base_path = os.environ["VCTOOLSINSTALLDIR"] if "VCTOOLSINSTALLDIR" in os.environ else os.environ["VCINSTALLDIR"]
# ANGLE
angle_root = os.getenv("ANGLE_SRC_PATH")
env.Prepend(CPPPATH=[angle_root + "/include"])
jobs = str(env.GetOption("num_jobs"))
angle_build_cmd = (
"msbuild.exe "
+ angle_root
+ "/winrt/10/src/angle.sln /nologo /v:m /m:"
+ jobs
+ " /p:Configuration=Release /p:Platform="
)
if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
env["build_angle"] = True
## Architecture
arch = ""
if str(os.getenv("Platform")).lower() == "arm":
print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
arch = "arm"
env["bits"] = "32"
env.Append(LINKFLAGS=["/MACHINE:ARM"])
env.Append(LIBPATH=[vc_base_path + "lib/store/arm"])
angle_build_cmd += "ARM"
env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_ARM/lib"])
else:
compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
env["bits"] = "64"
print("Compiled program architecture will be a x64 executable (forcing bits=64).")
elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
env["bits"] = "32"
print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
else:
print(
"Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
)
env["bits"] = "32"
if env["bits"] == "32":
arch = "x86"
angle_build_cmd += "Win32"
env.Append(LINKFLAGS=["/MACHINE:X86"])
env.Append(LIBPATH=[vc_base_path + "lib/store"])
env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_Win32/lib"])
else:
arch = "x64"
angle_build_cmd += "x64"
env.Append(LINKFLAGS=["/MACHINE:X64"])
env.Append(LIBPATH=[os.environ["VCINSTALLDIR"] + "lib/store/amd64"])
env.Append(LIBPATH=[angle_root + "/winrt/10/src/Release_x64/lib"])
env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
## Compile flags
env.Prepend(CPPPATH=["#platform/uwp", "#drivers/windows"])
env.Append(CPPDEFINES=["UWP_ENABLED", "WINDOWS_ENABLED", "TYPED_METHOD_BIND"])
env.Append(CPPDEFINES=["GLES_ENABLED", "GL_GLEXT_PROTOTYPES", "EGL_EGLEXT_PROTOTYPES", "ANGLE_ENABLED"])
winver = "0x0602" # Windows 8 is the minimum target for UWP build
env.Append(CPPDEFINES=[("WINVER", winver), ("_WIN32_WINNT", winver), "WIN32"])
env.Append(CPPDEFINES=["__WRL_NO_DEFAULT_LIB__", ("PNG_ABORT", "abort")])
env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/store/references"])
env.Append(CPPFLAGS=["/AI", vc_base_path + "lib/x86/store/references"])
env.Append(
CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split()
)
env.Append(CPPDEFINES=["_UNICODE", "UNICODE", ("WINAPI_FAMILY", "WINAPI_FAMILY_APP")])
env.Append(CXXFLAGS=["/ZW"])
env.Append(
CCFLAGS=[
"/AI",
vc_base_path + "\\vcpackages",
"/AI",
os.environ["WINDOWSSDKDIR"] + "\\References\\CommonConfiguration\\Neutral",
]
)
## Link flags
env.Append(
LINKFLAGS=[
"/MANIFEST:NO",
"/NXCOMPAT",
"/DYNAMICBASE",
"/WINMD",
"/APPCONTAINER",
"/ERRORREPORT:PROMPT",
"/NOLOGO",
"/TLBID:1",
'/NODEFAULTLIB:"kernel32.lib"',
'/NODEFAULTLIB:"ole32.lib"',
]
)
LIBS = [
"WindowsApp",
"mincore",
"ws2_32",
"libANGLE",
"libEGL",
"libGLESv2",
"bcrypt",
]
env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
# Incremental linking fix
env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
env["BUILDERS"]["Program"] = methods.precious_program
env.Append(BUILDERS={"ANGLE": env.Builder(action=angle_build_cmd)})