a4005221f5
[ci skip]
242 lines
6.8 KiB
XML
242 lines
6.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Sprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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General purpose Sprite node.
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</brief_description>
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<description>
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General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_frame" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
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</description>
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</method>
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<method name="get_hframes" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the amount of horizontal frames. See [method set_hframes].
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</description>
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</method>
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<method name="get_normal_map" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Return sprite draw offset.
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</description>
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</method>
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<method name="get_region_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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Return the region rect to read from.
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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Return the base texture for the sprite.
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</description>
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</method>
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<method name="get_vframes" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the amount of vertical frames. See [method set_vframes].
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</description>
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</method>
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<method name="is_centered" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return if the sprite is centered at the local origin.
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</description>
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</method>
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<method name="is_flipped_h" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if the sprite is flipped horizontally.
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</description>
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</method>
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<method name="is_flipped_v" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if the sprite is flipped vertically.
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</description>
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</method>
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<method name="is_region" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return if the sprite reads from a region.
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</description>
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</method>
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<method name="is_region_filter_clip_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_centered">
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<return type="void">
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</return>
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<argument index="0" name="centered" type="bool">
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</argument>
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<description>
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Set whether the sprite should be centered on the origin.
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</description>
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</method>
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<method name="set_flip_h">
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<return type="void">
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</return>
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<argument index="0" name="flip_h" type="bool">
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</argument>
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<description>
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Set true to flip the sprite horizontally.
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</description>
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</method>
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<method name="set_flip_v">
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<return type="void">
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</return>
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<argument index="0" name="flip_v" type="bool">
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</argument>
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<description>
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Set true to flip the sprite vertically.
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</description>
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</method>
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<method name="set_frame">
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<return type="void">
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</return>
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<argument index="0" name="frame" type="int">
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</argument>
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<description>
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Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1.
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</description>
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</method>
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<method name="set_hframes">
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<return type="void">
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</return>
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<argument index="0" name="hframes" type="int">
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</argument>
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<description>
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Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation.
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</description>
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</method>
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<method name="set_normal_map">
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<return type="void">
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</return>
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<argument index="0" name="normal_map" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_offset">
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<return type="void">
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</return>
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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Set the sprite draw offset, useful for setting rotation pivots.
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</description>
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</method>
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<method name="set_region">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases.
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</description>
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</method>
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<method name="set_region_filter_clip">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_region_rect">
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<return type="void">
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</return>
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<argument index="0" name="rect" type="Rect2">
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</argument>
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<description>
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Set the region rect to read from.
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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Set the base texture for the sprite.
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</description>
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</method>
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<method name="set_vframes">
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<return type="void">
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</return>
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<argument index="0" name="vframes" type="int">
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</argument>
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<description>
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Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation.
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</description>
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</method>
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</methods>
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<members>
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<member name="centered" type="bool" setter="set_centered" getter="is_centered">
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</member>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame">
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</member>
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<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
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</member>
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<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
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</member>
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<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
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</member>
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<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
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</member>
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</members>
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<signals>
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<signal name="frame_changed">
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<description>
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</description>
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</signal>
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<signal name="texture_changed">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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