Godot Engine – Multi-platform 2D and 3D game engine
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Lisandro Lorea ca764f8579 Merge pull request #1 from noidexe/es_AR
Add es_AR.po. First complete draft.
2016-06-09 02:42:41 +02:00
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core -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
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main vsync support 2016-06-05 19:14:33 -03:00
modules -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
platform Merge pull request #5090 from akien-mga/glew-1.13.0 2016-06-08 07:54:31 -03:00
scene port changes from AnimatedSprite to AnimatedSprite3D 2016-06-08 18:03:06 -03:00
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CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
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LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
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methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
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version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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