godot/modules/multiplayer/doc_classes/MultiplayerSpawner.xml
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiplayerSpawner" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
</brief_description>
<description>
This node uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_spawn_custom" qualifiers="virtual">
<return type="Object" />
<argument index="0" name="data" type="Variant" />
<description>
</description>
</method>
<method name="add_spawnable_scene">
<return type="void" />
<argument index="0" name="path" type="String" />
<description>
</description>
</method>
<method name="clear_spawnable_scenes">
<return type="void" />
<description>
</description>
</method>
<method name="get_spawnable_scene" qualifiers="const">
<return type="String" />
<argument index="0" name="path" type="int" />
<description>
</description>
</method>
<method name="get_spawnable_scene_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="spawn">
<return type="Node" />
<argument index="0" name="data" type="Variant" default="null" />
<description>
</description>
</method>
</methods>
<members>
<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
</member>
<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">
</member>
</members>
<signals>
<signal name="despawned">
<argument index="0" name="scene_id" type="int" />
<argument index="1" name="node" type="Node" />
<description>
</description>
</signal>
<signal name="spawned">
<argument index="0" name="scene_id" type="int" />
<argument index="1" name="node" type="Node" />
<description>
</description>
</signal>
</signals>
</class>