1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
233 lines
6.2 KiB
C++
233 lines
6.2 KiB
C++
// ======================================================================== //
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// Copyright 2009-2019 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#pragma once
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#include "node.h"
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#include "image.h"
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namespace oidn {
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// Input reorder node
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template<int K, class TransferFunction>
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class InputReorderNode : public Node
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{
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private:
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// Source
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Image color;
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Image albedo;
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Image normal;
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// Destination
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std::shared_ptr<memory> dst;
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float* dstPtr;
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int C2;
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int H2;
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int W2;
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// Tile
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int h1Begin;
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int w1Begin;
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int h2Begin;
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int w2Begin;
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int H;
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int W;
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std::shared_ptr<TransferFunction> transferFunc;
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public:
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InputReorderNode(const Image& color,
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const Image& albedo,
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const Image& normal,
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const std::shared_ptr<memory>& dst,
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const std::shared_ptr<TransferFunction>& transferFunc)
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: color(color), albedo(albedo), normal(normal),
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dst(dst),
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h1Begin(0), w1Begin(0),
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H(color.height), W(color.width),
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transferFunc(transferFunc)
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{
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const mkldnn_memory_desc_t& dstDesc = dst->get_desc().data;
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assert(memory_desc_matches_tag(dstDesc, mkldnn_format_tag_t(BlockedFormat<K>::nChwKc)));
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assert(dstDesc.ndims == 4);
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assert(dstDesc.data_type == memory::data_type::f32);
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assert(dstDesc.dims[0] == 1);
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//assert(dstDesc.dims[1] >= getPadded<K>(C1));
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dstPtr = (float*)dst->get_data_handle();
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C2 = dstDesc.dims[1];
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H2 = dstDesc.dims[2];
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W2 = dstDesc.dims[3];
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}
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void setTile(int h1, int w1, int h2, int w2, int H, int W) override
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{
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h1Begin = h1;
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w1Begin = w1;
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h2Begin = h2;
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w2Begin = w2;
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this->H = H;
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this->W = W;
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}
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void execute(stream& sm) override
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{
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assert(H + h1Begin <= color.height);
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assert(W + w1Begin <= color.width);
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assert(H + h2Begin <= H2);
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assert(W + w2Begin <= W2);
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parallel_nd(H2, [&](int h2)
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{
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const int h = h2 - h2Begin;
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if (h >= 0 && h < H)
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{
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const int h1 = h + h1Begin;
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// Zero pad
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for (int w2 = 0; w2 < w2Begin; ++w2)
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{
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int c = 0;
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while (c < C2)
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store(h2, w2, c, 0.f);
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}
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// Reorder
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for (int w = 0; w < W; ++w)
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{
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const int w1 = w + w1Begin;
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const int w2 = w + w2Begin;
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int c = 0;
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storeColor(h2, w2, c, (float*)color.get(h1, w1));
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if (albedo)
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storeAlbedo(h2, w2, c, (float*)albedo.get(h1, w1));
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if (normal)
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storeNormal(h2, w2, c, (float*)normal.get(h1, w1));
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while (c < C2)
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store(h2, w2, c, 0.f);
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}
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// Zero pad
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for (int w2 = W + w2Begin; w2 < W2; ++w2)
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{
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int c = 0;
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while (c < C2)
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store(h2, w2, c, 0.f);
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}
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}
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else
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{
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// Zero pad
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for (int w2 = 0; w2 < W2; ++w2)
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{
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int c = 0;
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while (c < C2)
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store(h2, w2, c, 0.f);
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}
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}
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});
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}
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std::shared_ptr<memory> getDst() const override { return dst; }
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private:
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// Stores a single value
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__forceinline void store(int h, int w, int& c, float value)
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{
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// Destination is in nChwKc format
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float* dst_c = dstPtr + (H2*W2*K*(c/K)) + h*W2*K + w*K + (c%K);
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*dst_c = value;
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c++;
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}
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// Stores a color
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__forceinline void storeColor(int h, int w, int& c, const float* values)
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{
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#pragma unroll
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for (int i = 0; i < 3; ++i)
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{
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// Load the value
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float x = values[i];
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// Sanitize the value
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x = maxSafe(x, 0.f);
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// Apply the transfer function
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x = transferFunc->forward(x);
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// Store the value
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store(h, w, c, x);
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}
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}
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// Stores an albedo
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__forceinline void storeAlbedo(int h, int w, int& c, const float* values)
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{
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#pragma unroll
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for (int i = 0; i < 3; ++i)
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{
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// Load the value
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float x = values[i];
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// Sanitize the value
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x = clampSafe(x, 0.f, 1.f);
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// Store the value
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store(h, w, c, x);
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}
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}
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// Stores a normal
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__forceinline void storeNormal(int h, int w, int& c, const float* values)
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{
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// Load the normal
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float x = values[0];
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float y = values[1];
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float z = values[2];
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// Compute the length of the normal
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const float lengthSqr = sqr(x) + sqr(y) + sqr(z);
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// Normalize the normal and transform it to [0..1]
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if (isfinite(lengthSqr))
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{
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const float invLength = (lengthSqr > minVectorLengthSqr) ? rsqrt(lengthSqr) : 1.f;
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const float scale = invLength * 0.5f;
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const float offset = 0.5f;
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x = x * scale + offset;
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y = y * scale + offset;
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z = z * scale + offset;
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}
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else
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{
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x = 0.f;
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y = 0.f;
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z = 0.f;
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}
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// Store the normal
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store(h, w, c, x);
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store(h, w, c, y);
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store(h, w, c, z);
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}
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};
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} // namespace oidn
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