godot/modules/mono/editor/GodotSharpTools
Ignacio Etcheverry ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00
..
Build Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath 2019-01-21 00:38:28 +01:00
Editor Use 'release_debug' for mono export templates 2019-01-08 01:44:54 +01:00
Project Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath 2019-01-21 00:38:28 +01:00
Properties Added mono module 2017-10-03 00:01:26 +02:00
Utils Mono: Fix opening code editors in OSX and cleanup 2018-09-17 20:00:19 +02:00
.gitignore Parse C# generics and type constraints correctly 2018-11-24 18:29:23 -08:00
GodotSharpTools.csproj Support globs in csproj includes 2018-10-25 18:00:17 +02:00
GodotSharpTools.sln Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
packages.config Support globs in csproj includes 2018-10-25 18:00:17 +02:00
StringExtensions.cs Support globs in csproj includes 2018-10-25 18:00:17 +02:00