godot/tests/core/io
reduz 09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
..
test_config_file.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_file_access.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_image.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_marshalls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_pck_packer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_resource.h Refactor Object metadata 2022-03-24 14:21:52 +01:00
test_xml_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00