..
area.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
area.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
arvr_nodes.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
arvr_nodes.h
Added ARVRAnchor support and a few small enhancements
2017-08-03 18:58:05 +10:00
audio_stream_player_3d.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
audio_stream_player_3d.h
-Fix for multiple reflection probes causing issues.
2017-07-15 18:42:06 -03:00
bone_attachment.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
bone_attachment.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
camera.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
character_camera.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
character_camera.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_object.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
collision_object.h
expose missing CollisionShape API for CollisionObject
2017-07-24 20:29:49 +02:00
collision_polygon.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
collision_polygon.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_shape.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
collision_shape.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
gi_probe.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
gi_probe.h
Few small GI Probe fixes
2017-07-29 00:04:29 -03:00
immediate_geometry.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
immediate_geometry.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
interpolated_camera.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
interpolated_camera.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
light.cpp
Merge pull request #10351 from neikeq/enums-are-for-the-weak
2017-08-21 19:56:08 -03:00
light.h
-Fix all shadow and culling related issues, fixes #9330
2017-08-19 20:07:21 -03:00
listener.cpp
-Added proper access to depth texture from shader
2017-06-07 18:20:04 -03:00
listener.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_instance.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
mesh_instance.h
tagents --> tangents
2017-07-26 15:14:52 +07:00
multimesh_instance.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
multimesh_instance.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation_mesh.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
navigation_mesh.h
-Added proper access to depth texture from shader
2017-06-07 18:20:04 -03:00
navigation.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
navigation.h
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
particles.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
particles.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
path.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
path.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_body.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
physics_body.h
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
2017-08-05 16:06:15 -03:00
physics_joint.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
physics_joint.h
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
portal.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
portal.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
position_3d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
position_3d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
proximity_group.cpp
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
proximity_group.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ray_cast.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
ray_cast.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
reflection_probe.cpp
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
reflection_probe.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
remote_transform.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
remote_transform.h
Added the following features to RemoteTransform and RemoteTransform2D:
2017-07-05 16:29:48 -04:00
room_instance.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
room_instance.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
scenario_fx.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
scenario_fx.h
-Restored support for Canvas BG mode on Environment
2017-06-24 08:58:27 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
skeleton.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
skeleton.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
spatial_indexer.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_indexer.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_velocity_tracker.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
spatial_velocity_tracker.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
spatial.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
spatial.h
Add .to_local/.to_global methods on Node2D and Spatial
2017-07-23 14:37:26 +03:00
sprite_3d.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
sprite_3d.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
vehicle_body.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
vehicle_body.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
visibility_notifier.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visibility_notifier.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_instance.cpp
Convert Object::cast_to() to the static version
2017-08-24 23:08:24 +02:00
visual_instance.h
-Fix all shadow and culling related issues, fixes #9330
2017-08-19 20:07:21 -03:00