godot/platform/javascript/http_client_javascript.cpp

306 lines
10 KiB
C++

/*************************************************************************/
/* http_client_javascript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/io/http_client.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "stddef.h"
typedef enum {
GODOT_JS_FETCH_STATE_REQUESTING = 0,
GODOT_JS_FETCH_STATE_BODY = 1,
GODOT_JS_FETCH_STATE_DONE = 2,
GODOT_JS_FETCH_STATE_ERROR = -1,
} godot_js_fetch_state_t;
extern int godot_js_fetch_create(const char *p_method, const char *p_url, const char **p_headers, int p_headers_len, const uint8_t *p_body, int p_body_len);
extern int godot_js_fetch_read_headers(int p_id, void (*parse_callback)(int p_size, const char **p_headers, void *p_ref), void *p_ref);
extern int godot_js_fetch_read_chunk(int p_id, uint8_t *p_buf, int p_buf_size);
extern void godot_js_fetch_free(int p_id);
extern godot_js_fetch_state_t godot_js_fetch_state_get(int p_id);
extern int godot_js_fetch_body_length_get(int p_id);
extern int godot_js_fetch_http_status_get(int p_id);
extern int godot_js_fetch_is_chunked(int p_id);
#ifdef __cplusplus
}
#endif
void HTTPClient::_parse_headers(int p_len, const char **p_headers, void *p_ref) {
HTTPClient *client = static_cast<HTTPClient *>(p_ref);
for (int i = 0; i < p_len; i++) {
client->response_headers.push_back(String::utf8(p_headers[i]));
}
}
Error HTTPClient::connect_to_host(const String &p_host, int p_port, bool p_ssl, bool p_verify_host) {
close();
if (p_ssl && !p_verify_host) {
WARN_PRINT("Disabling HTTPClient's host verification is not supported for the HTML5 platform, host will be verified");
}
port = p_port;
use_tls = p_ssl;
host = p_host;
String host_lower = host.to_lower();
if (host_lower.begins_with("http://")) {
host = host.substr(7, host.length() - 7);
} else if (host_lower.begins_with("https://")) {
use_tls = true;
host = host.substr(8, host.length() - 8);
}
ERR_FAIL_COND_V(host.length() < HOST_MIN_LEN, ERR_INVALID_PARAMETER);
if (port < 0) {
if (use_tls) {
port = PORT_HTTPS;
} else {
port = PORT_HTTP;
}
}
status = host.is_valid_ip_address() ? STATUS_CONNECTING : STATUS_RESOLVING;
return OK;
}
void HTTPClient::set_connection(const Ref<StreamPeer> &p_connection) {
ERR_FAIL_MSG("Accessing an HTTPClient's StreamPeer is not supported for the HTML5 platform.");
}
Ref<StreamPeer> HTTPClient::get_connection() const {
ERR_FAIL_V_MSG(REF(), "Accessing an HTTPClient's StreamPeer is not supported for the HTML5 platform.");
}
Error HTTPClient::make_request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_len) {
ERR_FAIL_INDEX_V(p_method, METHOD_MAX, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(p_method == METHOD_TRACE || p_method == METHOD_CONNECT, ERR_UNAVAILABLE, "HTTP methods TRACE and CONNECT are not supported for the HTML5 platform.");
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(host.empty(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER);
String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url;
Vector<CharString> keeper;
Vector<const char *> c_strings;
for (int i = 0; i < p_headers.size(); i++) {
keeper.push_back(p_headers[i].utf8());
c_strings.push_back(keeper[i].get_data());
}
if (js_id) {
godot_js_fetch_free(js_id);
}
js_id = godot_js_fetch_create(_methods[p_method], url.utf8().get_data(), c_strings.ptrw(), c_strings.size(), p_body, p_body_len);
status = STATUS_REQUESTING;
return OK;
}
Error HTTPClient::request_raw(Method p_method, const String &p_url, const Vector<String> &p_headers, const PoolVector<uint8_t> &p_body) {
if (p_body.empty()) {
return make_request(p_method, p_url, p_headers, nullptr, 0);
}
PoolByteArray::Read read = p_body.read();
return make_request(p_method, p_url, p_headers, read.ptr(), p_body.size());
}
Error HTTPClient::request(Method p_method, const String &p_url, const Vector<String> &p_headers, const String &p_body) {
if (p_body.empty()) {
return make_request(p_method, p_url, p_headers, nullptr, 0);
}
const CharString cs = p_body.utf8();
return make_request(p_method, p_url, p_headers, (const uint8_t *)cs.get_data(), cs.size() - 1);
}
void HTTPClient::close() {
host = "";
port = -1;
use_tls = false;
status = STATUS_DISCONNECTED;
polled_response_code = 0;
response_headers.resize(0);
response_buffer.resize(0);
if (js_id) {
godot_js_fetch_free(js_id);
js_id = 0;
}
}
HTTPClient::Status HTTPClient::get_status() const {
return status;
}
bool HTTPClient::has_response() const {
return response_headers.size() > 0;
}
bool HTTPClient::is_response_chunked() const {
return godot_js_fetch_is_chunked(js_id);
}
int HTTPClient::get_response_code() const {
return polled_response_code;
}
Error HTTPClient::get_response_headers(List<String> *r_response) {
if (!response_headers.size()) {
return ERR_INVALID_PARAMETER;
}
for (int i = 0; i < response_headers.size(); i++) {
r_response->push_back(response_headers[i]);
}
response_headers.clear();
return OK;
}
int HTTPClient::get_response_body_length() const {
return godot_js_fetch_body_length_get(js_id);
}
PoolByteArray HTTPClient::read_response_body_chunk() {
ERR_FAIL_COND_V(status != STATUS_BODY, PoolByteArray());
if (response_buffer.size() != read_limit) {
response_buffer.resize(read_limit);
}
int read = godot_js_fetch_read_chunk(js_id, response_buffer.ptrw(), read_limit);
// Check if the stream is over.
godot_js_fetch_state_t state = godot_js_fetch_state_get(js_id);
if (state == GODOT_JS_FETCH_STATE_DONE) {
status = STATUS_DISCONNECTED;
} else if (state != GODOT_JS_FETCH_STATE_BODY) {
status = STATUS_CONNECTION_ERROR;
}
PoolByteArray chunk;
if (!read) {
return chunk;
}
chunk.resize(read);
PoolByteArray::Write w = chunk.write();
copymem(&w[0], response_buffer.ptr(), read);
return chunk;
}
void HTTPClient::set_blocking_mode(bool p_enable) {
ERR_FAIL_COND_MSG(p_enable, "HTTPClient blocking mode is not supported for the HTML5 platform.");
}
bool HTTPClient::is_blocking_mode_enabled() const {
return false;
}
void HTTPClient::set_read_chunk_size(int p_size) {
read_limit = p_size;
}
int HTTPClient::get_read_chunk_size() const {
return read_limit;
}
Error HTTPClient::poll() {
switch (status) {
case STATUS_DISCONNECTED:
return ERR_UNCONFIGURED;
case STATUS_RESOLVING:
status = STATUS_CONNECTING;
return OK;
case STATUS_CONNECTING:
status = STATUS_CONNECTED;
return OK;
case STATUS_CONNECTED:
return OK;
case STATUS_BODY: {
godot_js_fetch_state_t state = godot_js_fetch_state_get(js_id);
if (state == GODOT_JS_FETCH_STATE_DONE) {
status = STATUS_DISCONNECTED;
} else if (state != GODOT_JS_FETCH_STATE_BODY) {
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
return OK;
}
case STATUS_CONNECTION_ERROR:
return ERR_CONNECTION_ERROR;
case STATUS_REQUESTING: {
#ifdef DEBUG_ENABLED
// forcing synchronous requests is not possible on the web
if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) {
WARN_PRINT("HTTPClient polled multiple times in one frame, "
"but request cannot progress more than once per "
"frame on the HTML5 platform.");
}
last_polling_frame = Engine::get_singleton()->get_idle_frames();
#endif
polled_response_code = godot_js_fetch_http_status_get(js_id);
godot_js_fetch_state_t js_state = godot_js_fetch_state_get(js_id);
if (js_state == GODOT_JS_FETCH_STATE_REQUESTING) {
return OK;
} else if (js_state == GODOT_JS_FETCH_STATE_ERROR) {
// Fetch is in error state.
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
if (godot_js_fetch_read_headers(js_id, &_parse_headers, this)) {
// Failed to parse headers.
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
status = STATUS_BODY;
break;
}
default:
ERR_FAIL_V(ERR_BUG);
}
return OK;
}
HTTPClient::HTTPClient() {
}
HTTPClient::~HTTPClient() {
close();
}