43 lines
1.9 KiB
XML
43 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Reference" inherits="Object" version="3.2">
|
|
<brief_description>
|
|
Base class for reference-counted objects.
|
|
</brief_description>
|
|
<description>
|
|
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
|
|
Unlike [Object]s, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
|
|
In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
|
|
</description>
|
|
<tutorials>
|
|
<link title="When and how to avoid using nodes for everything">https://docs.godotengine.org/en/latest/getting_started/workflow/best_practices/node_alternatives.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="init_ref">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Initializes the internal reference counter. Use this only if you really know what you are doing.
|
|
Returns whether the initialization was successful.
|
|
</description>
|
|
</method>
|
|
<method name="reference">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Increments the internal reference counter. Use this only if you really know what you are doing.
|
|
Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
|
|
</description>
|
|
</method>
|
|
<method name="unreference">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Decrements the internal reference counter. Use this only if you really know what you are doing.
|
|
Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|