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doc_classes
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Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
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2024-04-08 11:19:33 +02:00 |
export
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Style: Optimize `.svg` files with `svgo`
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2024-06-23 08:15:19 -05:00 |
README.md
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
SCsub
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SCons: Fix `RES` race condition
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2024-05-24 12:44:44 -05:00 |
console_wrapper_windows.cpp
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[Windows] Improve console IO redirection.
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2024-04-27 00:40:17 +03:00 |
crash_handler_windows.h
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_seh.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
crash_handler_windows_signal.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
detect.py
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Merge pull request #93342 from kus04e4ek/build-fix
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2024-06-24 11:14:10 +02:00 |
display_server_windows.cpp
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[Windows] Add Windows version and Wine checks for Windows 10+ dark mode API.
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2024-06-13 14:28:14 +03:00 |
display_server_windows.h
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[Windows] Add Windows version and Wine checks for Windows 10+ dark mode API.
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2024-06-13 14:28:14 +03:00 |
gl_manager_windows_angle.cpp
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_angle.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
gl_manager_windows_native.cpp
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Tweak warning messages related to V-Sync on OpenGL
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2024-06-16 21:22:10 +02:00 |
gl_manager_windows_native.h
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Polish interaction between windowing, input and rendering
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2024-04-10 18:47:42 +02:00 |
godot.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot.natvis
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Style: Trim trailing whitespace and ensure newline at EOF
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2024-05-08 10:12:46 +02:00 |
godot_console.ico
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[Windows] Optimize editor icon, use different icon for console executable.
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2022-11-29 09:39:03 +02:00 |
godot_res.rc
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Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text`
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2024-03-04 12:53:22 -08:00 |
godot_res_wrap.rc
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Remove now unused `year` member from `version.py`
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2024-01-25 15:08:34 +01:00 |
godot_windows.cpp
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[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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2024-04-22 16:19:37 +03:00 |
joypad_windows.cpp
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
joypad_windows.h
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
key_mapping_windows.cpp
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
key_mapping_windows.h
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Add InputEventKey.location to tell left from right
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2024-01-26 14:42:28 +01:00 |
lang_table.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
msvs.py
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Add new VS proj generation logic that supports any platform that wants to opt in
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2024-01-31 16:42:42 +01:00 |
native_menu_windows.cpp
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Merge pull request #92826 from bruvzg/nat_icon_checks
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2024-06-07 23:30:39 +02:00 |
native_menu_windows.h
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[macOS] Improve native menu open/close callbacks.
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2024-06-05 20:22:41 +03:00 |
os_windows.cpp
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[Windows] Improve console IO redirection.
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2024-04-27 00:40:17 +03:00 |
os_windows.h
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Collapse the gdextension arguments into the `GDExtensionData` struct
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2024-04-19 07:56:02 -07:00 |
platform_config.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_gl.h
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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2023-09-21 14:21:00 +03:00 |
platform_windows_builders.py
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Update pre-commit hooks configuration to use `ruff` instead of `black`
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2024-05-21 18:02:29 -05:00 |
rendering_context_driver_vulkan_windows.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver_vulkan_windows.h
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Avoid compiler error with RenderingContextDriverVulkanWindows.
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2024-04-06 15:53:10 -07:00 |
tts_windows.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
tts_windows.h
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Windows TTS: Use HashMap instead of RBMap for ids
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2023-04-11 15:54:21 +02:00 |
wgl_detect_version.cpp
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clang-tidy: Enforce `modernize-use-nullptr`
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2024-03-12 10:59:53 -05:00 |
wgl_detect_version.h
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[ANGLE] Add fallback control options and defaults.
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2023-10-03 16:23:43 +03:00 |
windows_terminal_logger.cpp
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[Windows] Use CRLF in the terminal prints.
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2024-05-20 14:23:17 +03:00 |
windows_terminal_logger.h
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Style: Harmonize header includes in platform ports
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2023-06-08 15:19:19 +02:00 |
windows_utils.cpp
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Fix type-limits warning in windows_utils
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2024-06-22 23:04:00 +02:00 |
windows_utils.h
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Add renaming of PDB files to avoid blocking them
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2024-04-05 00:14:23 +03:00 |