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portals
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
SCsub
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Portal occlusion culling
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2021-07-14 11:43:23 +01:00 |
rasterizer.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer.h
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Added material_overlay property to MeshInstance
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2021-11-15 23:50:34 +00:00 |
shader_language.cpp
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[3.x] Prevent writing incorrect shader hints
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2021-12-16 10:22:01 +03:00 |
shader_language.h
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Add `const` qualifier support for function arguments in shaders
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2021-11-19 21:20:23 +01:00 |
shader_types.cpp
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Merge pull request #53411 from RandomShaper/ubershaders_3.x
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2021-11-09 13:12:44 +01:00 |
shader_types.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
visual_server_canvas.cpp
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Fix add_line width being too wide
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2021-12-14 12:35:02 +00:00 |
visual_server_canvas.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_globals.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
visual_server_globals.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_raster.cpp
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Remove duplicate ERR_PRINTS macro
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2021-06-16 11:56:25 +01:00 |
visual_server_raster.h
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Merge pull request #50823 from fbcosentino/3d-material-overlay
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2021-11-16 08:21:18 +01:00 |
visual_server_scene.cpp
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BVH - add option for expanded AABBs in leaves
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2021-11-20 06:45:12 +00:00 |
visual_server_scene.h
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Fix lighting_dirty flag bug
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2021-12-11 11:27:21 +00:00 |
visual_server_viewport.cpp
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Fix size issue for ARVR managed viewport
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2021-12-19 14:51:10 +11:00 |
visual_server_viewport.h
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Add support for contrast-adaptive sharpening in 3D (GLES3 only)
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2021-06-21 15:37:31 +02:00 |
visual_server_wrap_mt.cpp
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Sphere occluders (portals and general use)
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2021-08-17 09:02:06 +01:00 |
visual_server_wrap_mt.h
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Merge pull request #50823 from fbcosentino/3d-material-overlay
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2021-11-16 08:21:18 +01:00 |