cb0b2aefc3
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
324 lines
11 KiB
Groovy
324 lines
11 KiB
Groovy
ext.versions = [
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androidGradlePlugin: '7.0.3',
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compileSdk : 30,
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minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
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targetSdk : 30, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
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buildTools : '30.0.3',
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kotlinVersion : '1.6.10',
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fragmentVersion : '1.3.6',
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javaVersion : 11,
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ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
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]
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ext.libraries = [
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androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
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kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
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kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
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androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
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]
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ext.getExportPackageName = { ->
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// Retrieve the app id from the project property set by the Godot build command.
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String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
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// Check if the app id is valid, otherwise use the default.
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if (appId == null || appId.isEmpty()) {
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appId = "com.godot.game"
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}
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return appId
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}
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ext.getExportVersionCode = { ->
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String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
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if (versionCode == null || versionCode.isEmpty()) {
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versionCode = "1"
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}
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try {
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return Integer.parseInt(versionCode)
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} catch (NumberFormatException ignored) {
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return 1
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}
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}
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ext.getExportVersionName = { ->
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String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
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if (versionName == null || versionName.isEmpty()) {
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versionName = "1.0"
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}
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return versionName
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}
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ext.getExportMinSdkVersion = { ->
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String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
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if (minSdkVersion == null || minSdkVersion.isEmpty()) {
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minSdkVersion = "$versions.minSdk"
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}
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try {
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return Integer.parseInt(minSdkVersion)
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} catch (NumberFormatException ignored) {
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return versions.minSdk
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}
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}
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ext.getExportTargetSdkVersion = { ->
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String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
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if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
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targetSdkVersion = "$versions.targetSdk"
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}
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try {
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return Integer.parseInt(targetSdkVersion)
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} catch (NumberFormatException ignored) {
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return versions.targetSdk
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}
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}
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ext.getGodotEditorVersion = { ->
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String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
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if (editorVersion == null || editorVersion.isEmpty()) {
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// Try the library version first
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editorVersion = getGodotLibraryVersionName()
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if (editorVersion.isEmpty()) {
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// Fallback value.
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editorVersion = "custom_build"
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}
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}
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return editorVersion
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}
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ext.getGodotLibraryVersionCode = { ->
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String versionName = ""
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int versionCode = 1
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(versionName, versionCode) = getGodotLibraryVersion()
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return versionCode
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}
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ext.getGodotLibraryVersionName = { ->
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String versionName = ""
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int versionCode = 1
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(versionName, versionCode) = getGodotLibraryVersion()
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return versionName
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}
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ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
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// Attempt to read the version from the `version.py` file.
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String libraryVersionName = ""
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int libraryVersionCode = 1
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File versionFile = new File("../../../version.py")
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if (versionFile.isFile()) {
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def map = [:]
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List<String> lines = versionFile.readLines()
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for (String line in lines) {
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String[] keyValue = line.split("=")
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String key = keyValue[0].trim()
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String value = keyValue[1].trim().replaceAll("\"", "")
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if (requiredKeys.contains(key)) {
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if (!value.isEmpty()) {
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map[key] = value
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}
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requiredKeys.remove(key)
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}
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}
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if (requiredKeys.empty) {
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libraryVersionName = map.values().join(".")
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try {
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libraryVersionCode = Integer.parseInt(map["patch"]) +
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(Integer.parseInt(map["minor"]) * 100) +
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(Integer.parseInt(map["major"]) * 10000)
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} catch (NumberFormatException ignore) {}
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}
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}
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if (libraryVersionName.isEmpty()) {
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// Fallback value in case we're unable to read the file.
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libraryVersionName = "custom_build"
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}
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return [libraryVersionName, libraryVersionCode]
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}
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ext.getGodotLibraryVersion = { ->
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List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
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return generateGodotLibraryVersion(requiredKeys)
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}
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ext.getGodotPublishVersion = { ->
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List<String> requiredKeys = ["major", "minor", "patch", "status"]
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return generateGodotLibraryVersion(requiredKeys)
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}
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final String VALUE_SEPARATOR_REGEX = "\\|"
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// get the list of ABIs the project should be exported to
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ext.getExportEnabledABIs = { ->
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String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
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if (enabledABIs == null || enabledABIs.isEmpty()) {
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enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
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}
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Set<String> exportAbiFilter = [];
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for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
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if (!abi_name.trim().isEmpty()){
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exportAbiFilter.add(abi_name);
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}
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}
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return exportAbiFilter;
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}
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ext.getExportPath = {
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String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
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if (exportPath == null || exportPath.isEmpty()) {
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exportPath = "."
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}
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return exportPath
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}
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ext.getExportFilename = {
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String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
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if (exportFilename == null || exportFilename.isEmpty()) {
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exportFilename = "godot_android"
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}
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return exportFilename
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}
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/**
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* Parse the project properties for the 'plugins_maven_repos' property and return the list
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* of maven repos.
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*/
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ext.getGodotPluginsMavenRepos = { ->
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Set<String> mavenRepos = []
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// Retrieve the list of maven repos.
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if (project.hasProperty("plugins_maven_repos")) {
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String mavenReposProperty = project.property("plugins_maven_repos")
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if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
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for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
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mavenRepos += mavenRepoUrl.trim()
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}
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}
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}
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return mavenRepos
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}
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/**
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* Parse the project properties for the 'plugins_remote_binaries' property and return
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* it for inclusion in the build dependencies.
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*/
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ext.getGodotPluginsRemoteBinaries = { ->
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Set<String> remoteDeps = []
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// Retrieve the list of remote plugins binaries.
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if (project.hasProperty("plugins_remote_binaries")) {
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String remoteDepsList = project.property("plugins_remote_binaries")
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if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
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for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
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remoteDeps += dep.trim()
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}
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}
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}
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return remoteDeps
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}
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/**
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* Parse the project properties for the 'plugins_local_binaries' property and return
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* their binaries for inclusion in the build dependencies.
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*/
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ext.getGodotPluginsLocalBinaries = { ->
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Set<String> binDeps = []
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// Retrieve the list of local plugins binaries.
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if (project.hasProperty("plugins_local_binaries")) {
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String pluginsList = project.property("plugins_local_binaries")
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if (pluginsList != null && !pluginsList.trim().isEmpty()) {
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for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
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binDeps += plugin.trim()
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}
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}
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}
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return binDeps
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}
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ext.getDebugKeystoreFile = { ->
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String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
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if (keystoreFile == null || keystoreFile.isEmpty()) {
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keystoreFile = "."
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}
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return keystoreFile
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}
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ext.hasCustomDebugKeystore = { ->
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File keystoreFile = new File(getDebugKeystoreFile())
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return keystoreFile.isFile()
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}
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ext.getDebugKeystorePassword = { ->
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String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
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if (keystorePassword == null || keystorePassword.isEmpty()) {
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keystorePassword = "android"
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}
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return keystorePassword
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}
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ext.getDebugKeyAlias = { ->
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String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
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if (keyAlias == null || keyAlias.isEmpty()) {
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keyAlias = "androiddebugkey"
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}
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return keyAlias
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}
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ext.getReleaseKeystoreFile = { ->
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String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
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if (keystoreFile == null || keystoreFile.isEmpty()) {
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keystoreFile = "."
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}
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return keystoreFile
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}
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ext.getReleaseKeystorePassword = { ->
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String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
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return keystorePassword
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}
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ext.getReleaseKeyAlias = { ->
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String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
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return keyAlias
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}
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ext.isAndroidStudio = { ->
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def sysProps = System.getProperties()
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return sysProps != null && sysProps['idea.platform.prefix'] != null
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}
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ext.shouldZipAlign = { ->
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String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
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if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
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if (isAndroidStudio()) {
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zipAlignFlag = "true"
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} else {
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zipAlignFlag = "false"
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}
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}
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return Boolean.parseBoolean(zipAlignFlag)
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}
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ext.shouldSign = { ->
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String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
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if (signFlag == null || signFlag.isEmpty()) {
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if (isAndroidStudio()) {
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signFlag = "true"
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} else {
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signFlag = "false"
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}
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}
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return Boolean.parseBoolean(signFlag)
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}
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ext.shouldNotStrip = { ->
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return isAndroidStudio() || project.hasProperty("doNotStrip")
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}
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