..
blend_shape.glsl
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
canvas_shadow.glsl
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
canvas.glsl
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
2017-09-29 18:56:52 -03:00
copy.glsl
Fix issues when rendering panoramic sky in stereoscopic
2017-10-10 22:51:37 +11:00
cube_to_dp.glsl
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
cubemap_filter.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
effect_blur.glsl
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
exposure.glsl
Tonemapping and Auto Exposure support
2016-12-07 17:49:52 -03:00
particles.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
resolve.glsl
Several changes to better run in mobile.
2017-07-22 14:08:17 -03:00
scene.glsl
Rename Schlick GGX to GGX.
2017-10-21 19:35:54 -04:00
screen_space_reflection.glsl
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
SCsub
Make build scripts Python3 compatible
2017-08-27 23:05:39 +02:00
ssao_blur.glsl
-Fixed screen edge SSAO filter, fixes #9678
2017-08-29 11:46:02 -03:00
ssao_minify.glsl
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
ssao.glsl
Fixed orthogonal projection in all effects and post processes
2017-09-07 20:16:33 -03:00
subsurf_scattering.glsl
Fix type error in subsurface scattering shader code
2017-10-04 19:47:45 +09:00
tonemap.glsl
Fix viewport vflip
2017-10-12 16:25:13 +09:00