godot/scene/gui/item_list.h

167 lines
3.7 KiB
C++

#ifndef ITEMLIST_H
#define ITEMLIST_H
#include "scene/gui/control.h"
#include "scene/gui/scroll_bar.h"
class ItemList : public Control {
OBJ_TYPE( ItemList, Control );
public:
enum IconMode {
ICON_MODE_TOP,
ICON_MODE_LEFT
};
enum SelectMode {
SELECT_SINGLE,
SELECT_MULTI
};
private:
struct Item {
Ref<Texture> icon;
Rect2i icon_region;
Ref<Texture> tag_icon;
String text;
bool selectable;
bool selected;
bool disabled;
Variant metadata;
String tooltip;
Color custom_bg;
Rect2 rect_cache;
Size2 get_icon_size() const;
bool operator<(const Item& p_another) const { return text<p_another.text; }
};
int current;
bool shape_changed;
bool ensure_selected_visible;
bool icon_stretch;
Vector<Item> items;
Vector<int> separators;
SelectMode select_mode;
IconMode icon_mode;
VScrollBar *scroll_bar;
uint64_t search_time_msec;
String search_string;
int current_columns;
int fixed_column_width;
int max_text_lines;
int max_columns;
Size2 min_icon_size;
Size2 max_icon_size;
int defer_select_single;
bool allow_rmb_select;
void _scroll_changed(double);
void _input_event(const InputEvent& p_event);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_item(const String& p_item,const Ref<Texture>& p_texture=Ref<Texture>(),bool p_selectable=true);
void add_icon_item(const Ref<Texture>& p_item,bool p_selectable=true);
void set_item_text(int p_idx,const String& p_text);
String get_item_text(int p_idx) const;
void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
Ref<Texture> get_item_icon(int p_idx) const;
void set_item_icon_region(int p_idx,const Rect2& p_region);
Rect2 get_item_icon_region(int p_idx) const;
void set_item_selectable(int p_idx,bool p_selectable);
bool is_item_selectable(int p_idx) const;
void set_item_disabled(int p_idx,bool p_disabled);
bool is_item_disabled(int p_idx) const;
void set_item_metadata(int p_idx,const Variant& p_metadata);
Variant get_item_metadata(int p_idx) const;
void set_item_tag_icon(int p_idx,const Ref<Texture>& p_tag_icon);
Ref<Texture> get_item_tag_icon(int p_idx) const;
void set_item_tooltip(int p_idx,const String& p_tooltip);
String get_item_tooltip(int p_idx) const;
void set_item_custom_bg_color(int p_idx,const Color& p_custom_bg_color);
Color get_item_custom_bg_color(int p_idx) const;
void select(int p_idx,bool p_single=true);
void unselect(int p_idx);
bool is_selected(int p_idx) const;
void set_current(int p_current);
int get_current() const;
void move_item(int p_item,int p_to_pos);
int get_item_count() const;
void remove_item(int p_idx);
void clear();
void set_fixed_column_width(int p_size);
int get_fixed_column_width() const;
void set_max_text_lines(int p_amount);
int get_max_text_lines() const;
void set_max_columns(int p_amount);
int get_max_columns() const;
void set_select_mode(SelectMode p_mode);
SelectMode get_select_mode() const;
void set_icon_mode(IconMode p_mode);
IconMode get_icon_mode() const;
void set_min_icon_size(const Size2& p_size);
Size2 get_min_icon_size() const;
void set_max_icon_size(const Size2& p_size);
Size2 get_max_icon_size() const;
void set_allow_rmb_select(bool p_allow);
bool get_allow_rmb_select() const;
void ensure_current_is_visible();
void sort_items_by_text();
int find_metadata(const Variant& p_metadata) const;
virtual String get_tooltip(const Point2& p_pos) const;
int get_item_at_pos(const Point2& p_pos,bool p_exact=false) const;
void set_icon_stretch_to_max_size(bool p_stretch);
bool get_icon_stretch_to_max_size() const;
ItemList();
~ItemList();
};
VARIANT_ENUM_CAST(ItemList::SelectMode);
VARIANT_ENUM_CAST(ItemList::IconMode);
#endif // ITEMLIST_H