godot/servers/xr/xr_interface.cpp

147 lines
6.1 KiB
C++

/*************************************************************************/
/* xr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "xr_interface.h"
#include "servers/rendering/renderer_compositor.h"
void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_name"), &XRInterface::get_name);
ClassDB::bind_method(D_METHOD("get_capabilities"), &XRInterface::get_capabilities);
ClassDB::bind_method(D_METHOD("is_primary"), &XRInterface::is_primary);
ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &XRInterface::set_is_primary);
ClassDB::bind_method(D_METHOD("is_initialized"), &XRInterface::is_initialized);
ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &XRInterface::set_is_initialized);
ClassDB::bind_method(D_METHOD("initialize"), &XRInterface::initialize);
ClassDB::bind_method(D_METHOD("uninitialize"), &XRInterface::uninitialize);
ClassDB::bind_method(D_METHOD("get_tracking_status"), &XRInterface::get_tracking_status);
ClassDB::bind_method(D_METHOD("get_render_targetsize"), &XRInterface::get_render_targetsize);
ClassDB::bind_method(D_METHOD("get_view_count"), &XRInterface::get_view_count);
ADD_GROUP("Interface", "interface_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
// we don't have any properties specific to VR yet....
// but we do have properties specific to AR....
ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &XRInterface::get_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &XRInterface::set_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &XRInterface::get_camera_feed_id);
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
BIND_ENUM_CONSTANT(XR_NONE);
BIND_ENUM_CONSTANT(XR_MONO);
BIND_ENUM_CONSTANT(XR_STEREO);
BIND_ENUM_CONSTANT(XR_AR);
BIND_ENUM_CONSTANT(XR_EXTERNAL);
BIND_ENUM_CONSTANT(EYE_MONO);
BIND_ENUM_CONSTANT(EYE_LEFT);
BIND_ENUM_CONSTANT(EYE_RIGHT);
BIND_ENUM_CONSTANT(XR_NORMAL_TRACKING);
BIND_ENUM_CONSTANT(XR_EXCESSIVE_MOTION);
BIND_ENUM_CONSTANT(XR_INSUFFICIENT_FEATURES);
BIND_ENUM_CONSTANT(XR_UNKNOWN_TRACKING);
BIND_ENUM_CONSTANT(XR_NOT_TRACKING);
};
StringName XRInterface::get_name() const {
return "Unknown";
};
bool XRInterface::is_primary() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, false);
return xr_server->get_primary_interface() == this;
};
void XRInterface::set_is_primary(bool p_is_primary) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
if (p_is_primary) {
ERR_FAIL_COND(!is_initialized());
xr_server->set_primary_interface(this);
} else {
xr_server->clear_primary_interface_if(this);
};
};
void XRInterface::set_is_initialized(bool p_initialized) {
if (p_initialized) {
if (!is_initialized()) {
initialize();
};
} else {
if (is_initialized()) {
uninitialize();
};
};
};
XRInterface::Tracking_status XRInterface::get_tracking_status() const {
return tracking_state;
};
XRInterface::XRInterface() {
tracking_state = XR_UNKNOWN_TRACKING;
};
XRInterface::~XRInterface() {}
// optional render to external texture which enhances performance on those platforms that require us to submit our end result into special textures.
unsigned int XRInterface::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
return 0;
};
/** these will only be implemented on AR interfaces, so we want dummies for VR **/
bool XRInterface::get_anchor_detection_is_enabled() const {
return false;
};
void XRInterface::set_anchor_detection_is_enabled(bool p_enable) {
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
}
int XRInterface::get_camera_feed_id() {
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
return 0;
};