49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
444 lines
18 KiB
C++
444 lines
18 KiB
C++
/*************************************************************************/
|
|
/* gd_mono_marshal.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GDMONOMARSHAL_H
|
|
#define GDMONOMARSHAL_H
|
|
|
|
#include "core/variant.h"
|
|
|
|
#include "gd_mono.h"
|
|
#include "gd_mono_utils.h"
|
|
|
|
namespace GDMonoMarshal {
|
|
|
|
template <typename T>
|
|
T unbox(MonoObject *p_obj) {
|
|
return *(T *)mono_object_unbox(p_obj);
|
|
}
|
|
|
|
template <typename T>
|
|
T *unbox_addr(MonoObject *p_obj) {
|
|
return (T *)mono_object_unbox(p_obj);
|
|
}
|
|
|
|
#define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x)
|
|
#define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x)
|
|
#define BOX_INT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int64_t), &x)
|
|
#define BOX_INT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int32_t), &x)
|
|
#define BOX_INT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int16_t), &x)
|
|
#define BOX_INT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int8_t), &x)
|
|
#define BOX_UINT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint64_t), &x)
|
|
#define BOX_UINT32(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint32_t), &x)
|
|
#define BOX_UINT16(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint16_t), &x)
|
|
#define BOX_UINT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), &x)
|
|
#define BOX_BOOLEAN(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(bool), &x)
|
|
#define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
|
|
#define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x)
|
|
|
|
Variant::Type managed_to_variant_type(const ManagedType &p_type);
|
|
|
|
bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type);
|
|
bool try_get_dictionary_key_value_types(const ManagedType &p_dictionary_type, ManagedType &r_key_type, ManagedType &r_value_type);
|
|
|
|
// String
|
|
|
|
String mono_to_utf8_string(MonoString *p_mono_string);
|
|
String mono_to_utf16_string(MonoString *p_mono_string);
|
|
|
|
_FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) {
|
|
if (sizeof(CharType) == 2)
|
|
return mono_to_utf16_string(p_mono_string);
|
|
|
|
return mono_to_utf8_string(p_mono_string);
|
|
}
|
|
|
|
_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
|
|
if (p_mono_string == NULL)
|
|
return String();
|
|
|
|
return mono_string_to_godot_not_null(p_mono_string);
|
|
}
|
|
|
|
_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) {
|
|
return mono_string_new(mono_domain_get(), p_string.utf8().get_data());
|
|
}
|
|
|
|
_FORCE_INLINE_ MonoString *mono_from_utf16_string(const String &p_string) {
|
|
return mono_string_from_utf16((mono_unichar2 *)p_string.c_str());
|
|
}
|
|
|
|
_FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) {
|
|
if (sizeof(CharType) == 2)
|
|
return mono_from_utf16_string(p_string);
|
|
|
|
return mono_from_utf8_string(p_string);
|
|
}
|
|
|
|
// Variant
|
|
|
|
MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type);
|
|
MonoObject *variant_to_mono_object(const Variant *p_var);
|
|
|
|
_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var) {
|
|
return variant_to_mono_object(&p_var);
|
|
}
|
|
|
|
_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) {
|
|
return variant_to_mono_object(&p_var, p_type);
|
|
}
|
|
|
|
Variant mono_object_to_variant(MonoObject *p_obj);
|
|
Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
|
|
Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type);
|
|
|
|
/// Tries to convert the MonoObject* to Variant and then convert the Variant to String.
|
|
/// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead.
|
|
String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc);
|
|
|
|
// System.Collections.Generic
|
|
|
|
MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
|
|
Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
|
|
|
|
MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
|
|
Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
|
|
|
|
// Array
|
|
|
|
MonoArray *Array_to_mono_array(const Array &p_array);
|
|
MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class);
|
|
Array mono_array_to_Array(MonoArray *p_array);
|
|
|
|
// PoolIntArray
|
|
|
|
MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array);
|
|
PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array);
|
|
|
|
// PoolByteArray
|
|
|
|
MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array);
|
|
PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array);
|
|
|
|
// PoolRealArray
|
|
|
|
MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array);
|
|
PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array);
|
|
|
|
// PoolStringArray
|
|
|
|
MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array);
|
|
PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array);
|
|
|
|
// PoolColorArray
|
|
|
|
MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array);
|
|
PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array);
|
|
|
|
// PoolVector2Array
|
|
|
|
MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array);
|
|
PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array);
|
|
|
|
// PoolVector3Array
|
|
|
|
MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array);
|
|
PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array);
|
|
|
|
// Structures
|
|
|
|
namespace InteropLayout {
|
|
|
|
enum {
|
|
MATCHES_float = (sizeof(float) == sizeof(uint32_t)),
|
|
|
|
MATCHES_double = (sizeof(double) == sizeof(uint64_t)),
|
|
|
|
#ifdef REAL_T_IS_DOUBLE
|
|
MATCHES_real_t = (sizeof(real_t) == sizeof(uint64_t)),
|
|
#else
|
|
MATCHES_real_t = (sizeof(real_t) == sizeof(uint32_t)),
|
|
#endif
|
|
|
|
MATCHES_Vector2 = (MATCHES_real_t && (sizeof(Vector2) == (sizeof(real_t) * 2)) &&
|
|
offsetof(Vector2, x) == (sizeof(real_t) * 0) &&
|
|
offsetof(Vector2, y) == (sizeof(real_t) * 1)),
|
|
|
|
MATCHES_Rect2 = (MATCHES_Vector2 && (sizeof(Rect2) == (sizeof(Vector2) * 2)) &&
|
|
offsetof(Rect2, position) == (sizeof(Vector2) * 0) &&
|
|
offsetof(Rect2, size) == (sizeof(Vector2) * 1)),
|
|
|
|
MATCHES_Transform2D = (MATCHES_Vector2 && (sizeof(Transform2D) == (sizeof(Vector2) * 3))), // No field offset required, it stores an array
|
|
|
|
MATCHES_Vector3 = (MATCHES_real_t && (sizeof(Vector3) == (sizeof(real_t) * 3)) &&
|
|
offsetof(Vector3, x) == (sizeof(real_t) * 0) &&
|
|
offsetof(Vector3, y) == (sizeof(real_t) * 1) &&
|
|
offsetof(Vector3, z) == (sizeof(real_t) * 2)),
|
|
|
|
MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array
|
|
|
|
MATCHES_Quat = (MATCHES_real_t && (sizeof(Quat) == (sizeof(real_t) * 4)) &&
|
|
offsetof(Quat, x) == (sizeof(real_t) * 0) &&
|
|
offsetof(Quat, y) == (sizeof(real_t) * 1) &&
|
|
offsetof(Quat, z) == (sizeof(real_t) * 2) &&
|
|
offsetof(Quat, w) == (sizeof(real_t) * 3)),
|
|
|
|
MATCHES_Transform = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform) == (sizeof(Basis) + sizeof(Vector3))) &&
|
|
offsetof(Transform, basis) == 0 &&
|
|
offsetof(Transform, origin) == sizeof(Basis)),
|
|
|
|
MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) &&
|
|
offsetof(AABB, position) == (sizeof(Vector3) * 0) &&
|
|
offsetof(AABB, size) == (sizeof(Vector3) * 1)),
|
|
|
|
MATCHES_Color = (MATCHES_float && (sizeof(Color) == (sizeof(float) * 4)) &&
|
|
offsetof(Color, r) == (sizeof(float) * 0) &&
|
|
offsetof(Color, g) == (sizeof(float) * 1) &&
|
|
offsetof(Color, b) == (sizeof(float) * 2) &&
|
|
offsetof(Color, a) == (sizeof(float) * 3)),
|
|
|
|
MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
|
|
offsetof(Plane, normal) == 0 &&
|
|
offsetof(Plane, d) == sizeof(Vector3))
|
|
};
|
|
|
|
// In the future we may force this if we want to ref return these structs
|
|
#ifdef GD_MONO_FORCE_INTEROP_STRUCT_COPY
|
|
/* clang-format off */
|
|
GD_STATIC_ASSERT(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES_Vector3 &&
|
|
MATCHES_Basis && MATCHES_Quat && MATCHES_Transform && MATCHES_AABB && MATCHES_Color &&MATCHES_Plane);
|
|
/* clang-format on */
|
|
#endif
|
|
|
|
} // namespace InteropLayout
|
|
|
|
#pragma pack(push, 1)
|
|
|
|
struct M_Vector2 {
|
|
real_t x, y;
|
|
|
|
static _FORCE_INLINE_ Vector2 convert_to(const M_Vector2 &p_from) {
|
|
return Vector2(p_from.x, p_from.y);
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Vector2 convert_from(const Vector2 &p_from) {
|
|
M_Vector2 ret = { p_from.x, p_from.y };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Rect2 {
|
|
M_Vector2 position;
|
|
M_Vector2 size;
|
|
|
|
static _FORCE_INLINE_ Rect2 convert_to(const M_Rect2 &p_from) {
|
|
return Rect2(M_Vector2::convert_to(p_from.position),
|
|
M_Vector2::convert_to(p_from.size));
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Rect2 convert_from(const Rect2 &p_from) {
|
|
M_Rect2 ret = { M_Vector2::convert_from(p_from.position), M_Vector2::convert_from(p_from.size) };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Transform2D {
|
|
M_Vector2 elements[3];
|
|
|
|
static _FORCE_INLINE_ Transform2D convert_to(const M_Transform2D &p_from) {
|
|
return Transform2D(p_from.elements[0].x, p_from.elements[0].y,
|
|
p_from.elements[1].x, p_from.elements[1].y,
|
|
p_from.elements[2].x, p_from.elements[2].y);
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Transform2D convert_from(const Transform2D &p_from) {
|
|
M_Transform2D ret = {
|
|
M_Vector2::convert_from(p_from.elements[0]),
|
|
M_Vector2::convert_from(p_from.elements[1]),
|
|
M_Vector2::convert_from(p_from.elements[2])
|
|
};
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Vector3 {
|
|
real_t x, y, z;
|
|
|
|
static _FORCE_INLINE_ Vector3 convert_to(const M_Vector3 &p_from) {
|
|
return Vector3(p_from.x, p_from.y, p_from.z);
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Vector3 convert_from(const Vector3 &p_from) {
|
|
M_Vector3 ret = { p_from.x, p_from.y, p_from.z };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Basis {
|
|
M_Vector3 elements[3];
|
|
|
|
static _FORCE_INLINE_ Basis convert_to(const M_Basis &p_from) {
|
|
return Basis(M_Vector3::convert_to(p_from.elements[0]),
|
|
M_Vector3::convert_to(p_from.elements[1]),
|
|
M_Vector3::convert_to(p_from.elements[2]));
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Basis convert_from(const Basis &p_from) {
|
|
M_Basis ret = {
|
|
M_Vector3::convert_from(p_from.elements[0]),
|
|
M_Vector3::convert_from(p_from.elements[1]),
|
|
M_Vector3::convert_from(p_from.elements[2])
|
|
};
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Quat {
|
|
real_t x, y, z, w;
|
|
|
|
static _FORCE_INLINE_ Quat convert_to(const M_Quat &p_from) {
|
|
return Quat(p_from.x, p_from.y, p_from.z, p_from.w);
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Quat convert_from(const Quat &p_from) {
|
|
M_Quat ret = { p_from.x, p_from.y, p_from.z, p_from.w };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Transform {
|
|
M_Basis basis;
|
|
M_Vector3 origin;
|
|
|
|
static _FORCE_INLINE_ Transform convert_to(const M_Transform &p_from) {
|
|
return Transform(M_Basis::convert_to(p_from.basis), M_Vector3::convert_to(p_from.origin));
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Transform convert_from(const Transform &p_from) {
|
|
M_Transform ret = { M_Basis::convert_from(p_from.basis), M_Vector3::convert_from(p_from.origin) };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_AABB {
|
|
M_Vector3 position;
|
|
M_Vector3 size;
|
|
|
|
static _FORCE_INLINE_ AABB convert_to(const M_AABB &p_from) {
|
|
return AABB(M_Vector3::convert_to(p_from.position), M_Vector3::convert_to(p_from.size));
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_AABB convert_from(const AABB &p_from) {
|
|
M_AABB ret = { M_Vector3::convert_from(p_from.position), M_Vector3::convert_from(p_from.size) };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Color {
|
|
float r, g, b, a;
|
|
|
|
static _FORCE_INLINE_ Color convert_to(const M_Color &p_from) {
|
|
return Color(p_from.r, p_from.g, p_from.b, p_from.a);
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Color convert_from(const Color &p_from) {
|
|
M_Color ret = { p_from.r, p_from.g, p_from.b, p_from.a };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
struct M_Plane {
|
|
M_Vector3 normal;
|
|
real_t d;
|
|
|
|
static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) {
|
|
return Plane(M_Vector3::convert_to(p_from.normal), p_from.d);
|
|
}
|
|
|
|
static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) {
|
|
M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d };
|
|
return ret;
|
|
}
|
|
};
|
|
|
|
#pragma pack(pop)
|
|
|
|
#define DECL_TYPE_MARSHAL_TEMPLATES(m_type) \
|
|
template <int> \
|
|
_FORCE_INLINE_ m_type marshalled_in_##m_type##_impl(const M_##m_type *p_from); \
|
|
\
|
|
template <> \
|
|
_FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<0>(const M_##m_type *p_from) { \
|
|
return M_##m_type::convert_to(*p_from); \
|
|
} \
|
|
\
|
|
template <> \
|
|
_FORCE_INLINE_ m_type marshalled_in_##m_type##_impl<1>(const M_##m_type *p_from) { \
|
|
return *reinterpret_cast<const m_type *>(p_from); \
|
|
} \
|
|
\
|
|
_FORCE_INLINE_ m_type marshalled_in_##m_type(const M_##m_type *p_from) { \
|
|
return marshalled_in_##m_type##_impl<InteropLayout::MATCHES_##m_type>(p_from); \
|
|
} \
|
|
\
|
|
template <int> \
|
|
_FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl(const m_type &p_from); \
|
|
\
|
|
template <> \
|
|
_FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<0>(const m_type &p_from) { \
|
|
return M_##m_type::convert_from(p_from); \
|
|
} \
|
|
\
|
|
template <> \
|
|
_FORCE_INLINE_ M_##m_type marshalled_out_##m_type##_impl<1>(const m_type &p_from) { \
|
|
return *reinterpret_cast<const M_##m_type *>(&p_from); \
|
|
} \
|
|
\
|
|
_FORCE_INLINE_ M_##m_type marshalled_out_##m_type(const m_type &p_from) { \
|
|
return marshalled_out_##m_type##_impl<InteropLayout::MATCHES_##m_type>(p_from); \
|
|
}
|
|
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Vector2)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Rect2)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Transform2D)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Vector3)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Basis)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Quat)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Transform)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(AABB)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Color)
|
|
DECL_TYPE_MARSHAL_TEMPLATES(Plane)
|
|
|
|
#define MARSHALLED_IN(m_type, m_from_ptr) (GDMonoMarshal::marshalled_in_##m_type(m_from_ptr))
|
|
#define MARSHALLED_OUT(m_type, m_from) (GDMonoMarshal::marshalled_out_##m_type(m_from))
|
|
|
|
} // namespace GDMonoMarshal
|
|
|
|
#endif // GDMONOMARSHAL_H
|