godot/thirdparty/embree/kernels/geometry/conelinei_intersector.h
2021-01-14 18:02:07 +01:00

142 lines
6.1 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "coneline_intersector.h"
#include "intersector_epilog.h"
namespace embree
{
namespace isa
{
template<int M, int Mx, bool filter>
struct ConeCurveMiIntersector1
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom);
const vbool<Mx> valid = line.template valid<Mx>();
ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom);
const vbool<Mx> valid = line.template valid<Mx>();
return ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
return false;
}
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
{
return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
}
};
template<int M, int Mx, bool filter>
struct ConeCurveMiMBIntersector1
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom,ray.time());
const vbool<Mx> valid = line.template valid<Mx>();
ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom,ray.time());
const vbool<Mx> valid = line.template valid<Mx>();
return ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
return false;
}
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
{
return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
}
};
template<int M, int Mx, int K, bool filter>
struct ConeCurveMiIntersectorK
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom);
const vbool<Mx> valid = line.template valid<Mx>();
ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom);
const vbool<Mx> valid = line.template valid<Mx>();
return ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
};
template<int M, int Mx, int K, bool filter>
struct ConeCurveMiMBIntersectorK
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
const vbool<Mx> valid = line.template valid<Mx>();
ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1;
vbool<M> cL,cR;
line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
const vbool<Mx> valid = line.template valid<Mx>();
return ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
};
}
}