godot/thirdparty/embree/kernels/geometry/primitive.h
2021-01-14 18:02:07 +01:00

50 lines
1.5 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../common/default.h"
#include "../common/scene.h"
#include "../../common/simd/simd.h"
#include "../common/primref.h"
#include "../common/primref_mb.h"
namespace embree
{
struct PrimitiveType
{
/*! returns name of this primitive type */
virtual const char* name() const = 0;
/*! Returns the number of stored active primitives in a block. */
virtual size_t sizeActive(const char* This) const = 0;
/*! Returns the number of stored active and inactive primitives in a block. */
virtual size_t sizeTotal(const char* This) const = 0;
/*! Returns the number of bytes of block. */
virtual size_t getBytes(const char* This) const = 0;
};
template<typename Primitive>
struct PrimitivePointQuery1
{
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
{
bool changed = false;
for (size_t i = 0; i < Primitive::max_size(); i++)
{
if (!prim.valid(i)) break;
STAT3(point_query.trav_prims,1,1,1);
AccelSet* accel = (AccelSet*)context->scene->get(prim.geomID(i));
context->geomID = prim.geomID(i);
context->primID = prim.primID(i);
changed |= accel->pointQuery(query, context);
}
return changed;
}
static __forceinline void pointQueryNoop(PointQuery* query, PointQueryContext* context, const Primitive& prim) { }
};
}