godot/scene
lawnjelly cb8134f371 Optimize transform propagation for hidden objects
When visual instances are hidden, there is no need to update their global transforms and send these to the visual server. This only needs to be done when the objects are reshown.
2021-02-03 15:16:47 +00:00
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2d Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
3d Optimize transform propagation for hidden objects 2021-02-03 15:16:47 +00:00
animation Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Fix unintended SpinBox mouse capture 2021-02-02 13:02:42 +01:00
main Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
resources 3D editor grid improvements 2021-02-02 13:30:50 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00