godot/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
Fabio Alessandrelli 711e96edc4 [MP] Make replication mode an enum + optimizations
REPLICATION_MODE_ALWAYS (sync) and REPLICATION_MODE_ON_CHANGE (watch)
are now mutually exclusive.

Prevent invalid NodePath from being added to the config.

Optimize the replication config loading by composing the lists on
demand.
2023-08-30 15:00:39 +02:00

124 lines
5.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneReplicationConfig" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Configuration for properties to synchronize with a [MultiplayerSynchronizer].
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_property">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="index" type="int" default="-1" />
<description>
Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
</description>
</method>
<method name="get_properties" qualifiers="const">
<return type="NodePath[]" />
<description>
Returns a list of synchronized property [NodePath]s.
</description>
</method>
<method name="has_property" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the given [param path] is configured for synchronization.
</description>
</method>
<method name="property_get_index" qualifiers="const">
<return type="int" />
<param index="0" name="path" type="NodePath" />
<description>
Finds the index of the given [param path].
</description>
</method>
<method name="property_get_replication_mode">
<return type="int" enum="SceneReplicationConfig.ReplicationMode" />
<param index="0" name="path" type="NodePath" />
<description>
Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
</description>
</method>
<method name="property_get_spawn">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_get_sync" is_deprecated="true">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be synchronized on process.
[i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
</description>
</method>
<method name="property_get_watch" is_deprecated="true">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
[i]Deprecated.[/i] Use [method property_get_replication_mode] instead.
</description>
</method>
<method name="property_set_replication_mode">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" />
<description>
Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
</description>
</method>
<method name="property_set_spawn">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_set_sync" is_deprecated="true">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be synchronized on process.
[i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead.
</description>
</method>
<method name="property_set_watch" is_deprecated="true">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
[i]Deprecated.[/i] Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead.
</description>
</method>
<method name="remove_property">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<description>
Removes the property identified by the given [param path] from the configuration.
</description>
</method>
</methods>
<constants>
<constant name="REPLICATION_MODE_NEVER" value="0" enum="ReplicationMode">
Do not keep the given property synchronized.
</constant>
<constant name="REPLICATION_MODE_ALWAYS" value="1" enum="ReplicationMode">
Replicate the given property on process by constantly sending updates using unreliable transfer mode.
</constant>
<constant name="REPLICATION_MODE_ON_CHANGE" value="2" enum="ReplicationMode">
Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
</constant>
</constants>
</class>