godot/servers
clayjohn eb5cb5d016 Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
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arvr Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
camera Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics Merge pull request #33615 from raphael10241024/fix_shape_change 2020-01-16 22:56:16 +01:00
physics_2d Merge pull request #33615 from raphael10241024/fix_shape_change 2020-01-16 22:56:16 +01:00
visual Hides high-level functions from GLES2 shader autocompletion 2020-01-23 12:41:21 +03:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
arvr_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
arvr_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_server.cpp Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
audio_server.h Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_2d_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_server_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
server_wrap_mt_common.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server.cpp Add project setting for max irradiance size 2020-01-25 13:27:13 -08:00
visual_server.h Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00