godot/misc/dist/macos_template.app/Contents/Info.plist

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$binary</string>
<key>CFBundleName</key>
<string>$name</string>
<key>CFBundleDisplayName</key>
<string>$name</string>
<key>CFBundleIconFile</key>
<string>icon.icns</string>
<key>CFBundleIdentifier</key>
<string>$bundle_identifier</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$short_version</string>
<key>CFBundleSignature</key>
<string>$signature</string>
<key>CFBundleVersion</key>
<string>$version</string>
<key>DTPlatformBuild</key>
<string>$platfbuild</string>
<key>DTPlatformName</key>
<string>macosx</string>
<key>DTPlatformVersion</key>
<string>$sdkver</string>
<key>DTSDKBuild</key>
<string>$sdkbuild</string>
<key>DTSDKName</key>
<string>$sdkname</string>
<key>DTXcode</key>
<string>$xcodever</string>
<key>DTXcodeBuild</key>
<string>$xcodebuild</string>
$usage_descriptions
<key>NSHumanReadableCopyright</key>
<string>$copyright</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.$app_category</string>
<key>LSMinimumSystemVersion</key>
<string>$min_version</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>$min_version</string>
</dict>
<key>NSHighResolutionCapable</key>
$highres
</dict>
</plist>