3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
38 lines
1.6 KiB
XML
38 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1">
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<brief_description>
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Defines a 2D collision polygon.
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</brief_description>
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<description>
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Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
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Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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If [code]true[/code] no collisions will be detected.
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</member>
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<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
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If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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The polygon's list of vertices. The final point will be connected to the first.
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</member>
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</members>
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<constants>
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<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
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Collisions will include the polygon and its contained area.
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</constant>
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<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
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Collisions will only include the polygon edges.
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</constant>
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</constants>
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</class>
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