godot/platform/windows
2024-02-27 22:19:47 +02:00
..
doc_classes Merge pull request #88325 from akien-mga/texture-formats 2024-02-17 00:23:45 +01:00
export Merge pull request #86093 from bruvzg/d3d12_export 2024-02-15 17:35:32 +01:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h Windows: Remove MSVC define redundant with _MSC_VER 2023-09-26 11:11:45 +02:00
detect.py Merge pull request #88245 from shana/simplify-mono-support-detection 2024-02-19 00:08:07 +01:00
display_server_windows.cpp [macOS/Windows] Fix application indicator destruction. 2024-02-27 22:19:47 +02:00
display_server_windows.h Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot_console.ico
godot_res_wrap.rc Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
godot_res.rc Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
godot_windows.cpp [Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
godot.ico
godot.natvis Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
joypad_windows.cpp Update joypad_windows.cpp 2023-09-28 18:24:08 -07:00
joypad_windows.h
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
os_windows.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
os_windows.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py [MinGW] Force separate debug symbols if executable size is larger than 1.9 GB. 2023-12-03 22:57:37 +02:00
README.md
rendering_context_driver_vulkan_windows.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Merge pull request #79875 from bruvzg/mingw_force_sep_ds 2024-02-13 17:22:46 +01:00
tts_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
tts_windows.h
wgl_detect_version.cpp [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation