godot/platform/osx
Rémi Verschelde c366f8d2d4 Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:22:56 +02:00
..
export Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
crash_handler_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
crash_handler_osx.mm Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:22:56 +02:00
detect.py Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers. 2022-04-01 13:15:35 +03:00
dir_access_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dir_access_osx.mm Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
display_server_osx.h Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
display_server_osx.mm Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
gl_manager_osx_legacy.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
gl_manager_osx_legacy.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_application_delegate.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_content_view.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_content_view.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_main_osx.mm Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers. 2022-04-01 13:15:35 +03:00
godot_menu_item.h [macOS] Add missing global menu features. 2022-03-22 12:38:14 +02:00
godot_window.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window.mm Improve popup window handling. 2022-02-25 09:33:27 +02:00
godot_window_delegate.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
godot_window_delegate.mm [macOS] Disable window redraw during resize, when rendering in the separate thread. 2022-03-04 10:25:39 +02:00
joypad_osx.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
joypad_osx.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
key_mapping_osx.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
key_mapping_osx.mm [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
os_osx.h Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
os_osx.mm Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
osx_terminal_logger.h [macOS] Cleanup and split Objective-C objects to the separate files 2022-02-01 16:03:04 +02:00
osx_terminal_logger.mm Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
tts_osx.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_osx.mm Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
vulkan_context_osx.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
vulkan_context_osx.mm [macOS] Enable Objective-C ARC 2022-02-01 15:58:30 +02:00