..
dummy
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
storage
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
SCsub
…
renderer_canvas_cull.cpp
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
renderer_canvas_cull.h
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
renderer_canvas_render.cpp
…
renderer_canvas_render.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
renderer_compositor.cpp
…
renderer_compositor.h
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
renderer_geometry_instance.cpp
…
renderer_geometry_instance.h
…
renderer_scene_cull.cpp
Directional 2 Split Shadow Stabilization Fix
2023-10-07 17:55:26 +02:00
renderer_scene_cull.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
…
renderer_scene_occlusion_cull.h
…
renderer_scene_render.cpp
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
renderer_scene_render.h
…
renderer_viewport.cpp
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
renderer_viewport.h
Fix drawing of viewports without swapping buffers
2023-10-03 13:51:47 +02:00
rendering_device.compat.inc
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device_binds.cpp
…
rendering_device_binds.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_commons.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device_driver.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
rendering_device_driver.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device_graph.cpp
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_device_graph.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
rendering_method.cpp
…
rendering_method.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
rendering_server_default.cpp
Skip swapchain logic if there is nothing to present (Android OpenXR)
2024-01-08 21:51:04 +11:00
rendering_server_default.h
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
rendering_server_globals.cpp
…
rendering_server_globals.h
…
shader_compiler.cpp
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
2024-01-04 14:25:33 +01:00
shader_compiler.h
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
shader_language.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_language.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Make AMOUNT_RATIO constant in the shader language specification.
2023-11-19 14:36:26 +01:00
shader_types.h
…
shader_warnings.cpp
…
shader_warnings.h
…