godot/modules/mono/glue/GodotSharp/GodotSharp/Core
kleonc a5572ba5a3 C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
(cherry picked from commit f53d3382af)
2023-04-07 17:44:36 +02:00
..
Attributes C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Bridge Fix lookup of C# types by their engine name 2023-01-27 21:28:15 +01:00
Extensions Fix C# examples in documentation 2023-01-31 19:04:07 +01:00
Interfaces Added documentation comments to the .NET library 2022-06-11 21:37:40 -05:00
NativeInterop Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
Aabb.cs C#: Remove `GetArea` and `GetVolume` methods 2023-01-27 18:53:23 +01:00
Array.cs C#: Fix Array.AddRange index out of bounds 2023-03-30 19:21:14 +02:00
Basis.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Callable.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Callable.generics.cs C#: Annotate API with MustBeVariant 2023-01-25 17:28:59 +01:00
Color.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Colors.cs C#: Fix dictionary keys in Colors 2022-08-26 23:27:45 +02:00
CustomGCHandle.cs C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
DebuggingUtils.cs Use pattern matching to simplify `Equals` 2022-08-24 14:15:33 +02:00
DelegateUtils.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Dictionary.cs C#: Implement readonly-ness in Array and Dictionary 2023-01-27 15:25:34 +01:00
Dispatcher.cs C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related 2023-01-25 17:04:41 +01:00
DisposablesTracker.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
GD.cs C#: Sync GD with Core 2023-01-24 19:18:38 +01:00
GodotObject.base.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
GodotObject.exceptions.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
GodotSynchronizationContext.cs Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
GodotTaskScheduler.cs C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related 2023-01-25 17:04:41 +01:00
GodotTraceListener.cs C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
GodotUnhandledExceptionEvent.cs C#: Re-introduce exception logging and error stack traces in editor 2022-08-22 03:36:51 +02:00
Mathf.cs C#: Add float an double overloads to Mathf 2023-01-24 15:01:26 +01:00
MathfEx.cs C#: Add float an double overloads to Mathf 2023-01-24 15:01:26 +01:00
NodePath.cs C#: Implement `IEquatable<>` and equality operators in `NodePath` 2023-02-03 00:25:48 +01:00
Plane.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Projection.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Quaternion.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Rect2.cs C#: Remove `GetArea` and `GetVolume` methods 2023-01-27 18:53:23 +01:00
Rect2I.cs C#: Remove `GetArea` and `GetVolume` methods 2023-01-27 18:53:23 +01:00
ReflectionUtils.cs C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Rid.cs C#: Implement `IEquatable` in `Rid` 2023-01-31 04:44:18 +01:00
Signal.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
SignalAwaiter.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
StringExtensions.cs C#: Remove obsolete StringExtensions methods 2023-01-27 17:15:23 +01:00
StringName.cs C#: Declare `IEquatable<>` interface for `StringName` 2023-02-03 00:26:18 +01:00
Transform2D.cs More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Transform3D.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Variant.cs C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Vector2.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Vector2I.cs C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-04-07 17:44:36 +02:00
Vector3.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Vector3I.cs C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-04-07 17:44:36 +02:00
Vector4.cs C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
Vector4I.cs C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion 2023-04-07 17:44:36 +02:00